TileMapEditor is a versatile editor designed for 2D game development. It provides a user-friendly interface for editing tile maps and stands out with its unique feature allowing users to customize the data storage format for their games. All data is saved in the widely supported JSON file format.
Features Customizable Data Format: Users have the freedom to design and store their game data in a format that suits their specific needs, thanks to the flexibility of the JSON file structure.
Intuitive Tile Map Editing: The editor offers a straightforward and easy-to-use interface for editing tile maps, streamlining the game development process.
Getting Started
Clone the repository:
bash
git clone https://github.com/your-username/TileMapEditor.git
Install dependencies (if any).
Tkinter Version (8.6)
Begin editing your tile maps and customizing the data format.
Launch the TileMapEditor application.
Open or create a new tile map project.
Customize your data format in the JSON file according to your game's requirements.
Save your work and integrate the generated data into your game.
Contributions are welcome! If you have ideas for new features, improvements, or bug fixes, feel free to open an issue or submit a pull request. License
This project is licensed under the MIT License.