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Our current aim is to recreate an arcade fighting videogame called Art Of Fighting using SDL2 for our subject final project.
RedDot is formed by 4 members:
- Jordi Pardo Gutiérrez. Github User: @Kansas94. Responsibility: Art
- Bernat Casañas Masip. Github User: @BernatCasanas. Responsibility: Design & UI
- Miquel Suau González. Github User: @MayKoder. Responsibility: God Coder
- Eudald Garrofé Flix. Github User: @Hevne. Responsibility: Audio, General Analysis & Wiki Polisher
Art Of Fighting is an arcade fighting genre videogame which was released in the 1992 being the first of the three posterior releases of the saga: Art Of Fighting II in 1994 and Art Of Fighting III in 1996. Art Of Fighting I was initially realeased for the platform NeoGeo, a japanese arcade system board counting with its version for home console and arcade cabinet.
Now, in 2019, our team is about to tribute the first release of this saga with a helping hand of MAME programs (Multiple Arcade Machine Emulator) and Integrated Development Environments such as Microsoft Visual Studio with the aim of recreating a completely functional version of AoF I
But anyways, first of all, we're gonna focus on researching different aspects of Art Of Fighting before we get to work with the coding.
We don't own any of the images, music or fx related with Art Of Fighting I that are included in our wiki project. All the rights are reserved to SNK and Hiroshi Tanaka as the fair owners of the game.
Strategy Wiki
Wikipedia
SNK Fandom
WinKawaks
Neo Geo Forum
Wiki NeoGeo
Mame E2J
These are the 5 different sections in which we are going to structure our research and analysis of the videogame. Feel free to navigate through them: