Lua framework developer • Immersive worldbuilder • Automation enthusiast
I'm a developer and creator focused on building immersive experiences in Garry’s Mod and the Source Engine. My work merges the technical with the creative: I design custom Lua frameworks and systems while experimenting with atmosphere, tooling, and modular architecture.
Right now, I'm stepping back from large-scale server projects and refocusing on smaller, sustainable development work. Less community management, more building.
A community-driven real-time strategy gamemode for Garry's Mod, bringing large-scale RTS gameplay into the Half-Life 2 universe. Players command the Resistance or Combine, build bases, manage resources, and control units in synchronized multiplayer battles. Focuses on translating classic RTS mechanics like faction asymmetry, territory control, and structured matches into the sandbox environment.
A modular Lua framework for Garry’s Mod designed for structured and cinematic gameplay systems. Development is currently paused while priorities shift away from large-scale GMod roleplay projects.
A workflow-focused toolkit for converting Source 2 assets into Source 1 for use in Garry’s Mod. Designed to handle models, materials, and textures while reducing manual cleanup and compatibility issues. Development is currently paused as priorities shift away from large-scale pipeline work.
Previously a story-driven Half-Life 2 roleplay project focused on cinematic sessions and long-form worldbuilding. Development and operations have been discontinued.
A Black Mesa–inspired roleplay project centered around scientific and industrial environments. The project is no longer in active development.
- Languages: Lua/GLua, Python (tooling, PySide6 GUI), some JavaScript
- Source Engine: mapping, entities, materials, optimization pipelines
- Systems: modular architecture, data flow, event systems, tooling
- Art Pipeline: Blender modeling, Substance Painter texturing, import workflows
- Ops & Tooling: build scripts, automation, repo structure, performance work
“Create projects that don't burn you out halfway through.”



