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78 changes: 63 additions & 15 deletions DeltaCore/Game Controllers/MFi/MFiGameController.swift
Original file line number Diff line number Diff line change
Expand Up @@ -18,6 +18,8 @@ extension MFiGameController
public enum Input: String, Codable
{
case menu
case options
case home

case up
case down
Expand All @@ -41,9 +43,20 @@ extension MFiGameController

case leftShoulder
case leftTrigger
case leftThumbstickButton

case rightShoulder
case rightTrigger
case rightThumbstickButton

// specific to GCDualShockGamepad/GCDualSenseGamepad
case psTouchpadButton

// specific to GCXboxGamepad
case xboxPaddleButton1
case xboxPaddleButton2
case xboxPaddleButton3
case xboxPaddleButton4
}
}

Expand Down Expand Up @@ -158,23 +171,21 @@ public class MFiGameController: NSObject, GameController
}
}

if let gamepad = self.controller.gamepad
{
gamepad.buttonA.pressedChangedHandler = { (button, value, pressed) in inputChangedHandler(.a, pressed) }
gamepad.buttonB.pressedChangedHandler = { (button, value, pressed) in inputChangedHandler(.b, pressed) }
gamepad.buttonX.pressedChangedHandler = { (button, value, pressed) in inputChangedHandler(.x, pressed) }
gamepad.buttonY.pressedChangedHandler = { (button, value, pressed) in inputChangedHandler(.y, pressed) }
gamepad.leftShoulder.pressedChangedHandler = { (button, value, pressed) in inputChangedHandler(.leftShoulder, pressed) }
gamepad.rightShoulder.pressedChangedHandler = { (button, value, pressed) in inputChangedHandler(.rightShoulder, pressed) }

gamepad.dpad.up.pressedChangedHandler = { (button, value, pressed) in inputChangedHandler(.up, pressed) }
gamepad.dpad.down.pressedChangedHandler = { (button, value, pressed) in inputChangedHandler(.down, pressed) }
gamepad.dpad.left.pressedChangedHandler = { (button, value, pressed) in inputChangedHandler(.left, pressed) }
gamepad.dpad.right.pressedChangedHandler = { (button, value, pressed) in inputChangedHandler(.right, pressed) }
}

if let extendedGamepad = self.controller.extendedGamepad
{

extendedGamepad.buttonA.pressedChangedHandler = { (button, value, pressed) in inputChangedHandler(.a, pressed) }
extendedGamepad.buttonB.pressedChangedHandler = { (button, value, pressed) in inputChangedHandler(.b, pressed) }
extendedGamepad.buttonX.pressedChangedHandler = { (button, value, pressed) in inputChangedHandler(.x, pressed) }
extendedGamepad.buttonY.pressedChangedHandler = { (button, value, pressed) in inputChangedHandler(.y, pressed) }
extendedGamepad.leftShoulder.pressedChangedHandler = { (button, value, pressed) in inputChangedHandler(.leftShoulder, pressed) }
extendedGamepad.rightShoulder.pressedChangedHandler = { (button, value, pressed) in inputChangedHandler(.rightShoulder, pressed) }

extendedGamepad.dpad.up.pressedChangedHandler = { (button, value, pressed) in inputChangedHandler(.up, pressed) }
extendedGamepad.dpad.down.pressedChangedHandler = { (button, value, pressed) in inputChangedHandler(.down, pressed) }
extendedGamepad.dpad.left.pressedChangedHandler = { (button, value, pressed) in inputChangedHandler(.left, pressed) }
extendedGamepad.dpad.right.pressedChangedHandler = { (button, value, pressed) in inputChangedHandler(.right, pressed) }

extendedGamepad.leftTrigger.pressedChangedHandler = { (button, value, pressed) in inputChangedHandler(.leftTrigger, pressed) }
extendedGamepad.rightTrigger.pressedChangedHandler = { (button, value, pressed) in inputChangedHandler(.rightTrigger, pressed) }

Expand All @@ -190,6 +201,43 @@ public class MFiGameController: NSObject, GameController
extendedGamepad.rightThumbstick.yAxis.valueChangedHandler = { (axis, value) in
thumbstickChangedHandler(.rightThumbstickDown, .rightThumbstickUp, value)
}

if #available(iOS 12.1, *)
{
extendedGamepad.leftThumbstickButton?.pressedChangedHandler = { (button, value, pressed) in inputChangedHandler(.leftThumbstickButton, pressed) }
extendedGamepad.rightThumbstickButton?.pressedChangedHandler = { (button, value, pressed) in inputChangedHandler(.rightThumbstickButton, pressed) }
}

if #available(iOS 13, *)
{
extendedGamepad.buttonOptions?.pressedChangedHandler = { (button, value, pressed) in inputChangedHandler(.options, pressed) }
}

if #available(iOS 14, *)
{
extendedGamepad.buttonHome?.pressedChangedHandler = { (button, value, pressed) in inputChangedHandler(.home, pressed) }

if let dualShockGamepad = extendedGamepad as? GCDualShockGamepad
{
dualShockGamepad.touchpadButton.pressedChangedHandler = { (button, value, pressed) in inputChangedHandler(.psTouchpadButton, pressed) }
}

if let xboxGamepad = extendedGamepad as? GCXboxGamepad
{
xboxGamepad.paddleButton1?.pressedChangedHandler = { (button, value, pressed) in inputChangedHandler(.xboxPaddleButton1, pressed) }
xboxGamepad.paddleButton2?.pressedChangedHandler = { (button, value, pressed) in inputChangedHandler(.xboxPaddleButton2, pressed) }
xboxGamepad.paddleButton3?.pressedChangedHandler = { (button, value, pressed) in inputChangedHandler(.xboxPaddleButton3, pressed) }
xboxGamepad.paddleButton4?.pressedChangedHandler = { (button, value, pressed) in inputChangedHandler(.xboxPaddleButton4, pressed) }
}
}

if #available(iOS 14.5, *)
{
if let dualSenseGamepad = extendedGamepad as? GCDualSenseGamepad
{
dualSenseGamepad.touchpadButton.pressedChangedHandler = { (button, value, pressed) in inputChangedHandler(.psTouchpadButton, pressed) }
}
}
}
}
}