Instead of using the rotation control transform, one intuitive way to rotate bones could be to click on them, them drag it to the target rotation.
Since there are 3 rotation axes but the cursor has on only 2 dimensions, we could use a right click or a modification key (ie. ctrl+click) to move the 3th axe.
Instead of using the rotation control transform, one intuitive way to rotate bones could be to click on them, them drag it to the target rotation.
Since there are 3 rotation axes but the cursor has on only 2 dimensions, we could use a right click or a modification key (ie. ctrl+click) to move the 3th axe.