The docs only seem to explain how to use the example UI.
I imagine most people are only interested in the provided UI as an example. What they will really want to do is apply those techniques to their own apps.
I'm in the process of going through the code in RunwayHub to figure out where the useful stuff happens. It would be really helpful if this project contained a minimal example without all the cruft.
Maybe a Monobehaviour that took a Texture2D input and renderered to another Texture2D?
It's a bit annoying to have to deconstruct a fairly complex example just to do the most basic thing and a minimal example would be a real time saver for others.
The docs only seem to explain how to use the example UI.
I imagine most people are only interested in the provided UI as an example. What they will really want to do is apply those techniques to their own apps.
I'm in the process of going through the code in RunwayHub to figure out where the useful stuff happens. It would be really helpful if this project contained a minimal example without all the cruft.
Maybe a Monobehaviour that took a Texture2D input and renderered to another Texture2D?
It's a bit annoying to have to deconstruct a fairly complex example just to do the most basic thing and a minimal example would be a real time saver for others.