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29 changes: 29 additions & 0 deletions content/news/051/index.md
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Expand Up @@ -90,6 +90,35 @@ You can support development by [purchasing Way of Rhea on Steam][wor], or
[wor-mail]: https://anthropicstudios.com/newsletter/signup/tech
[wor-cps]: https://www.cerebralpuzzleshowcase.com/

### [Untitled Pixel Wizard Game][pixel-wizards]

[![A target being destroyed by a rudimentary flame thrower spell](untitled-pixel-wizards-game.gif)][pixel-wizards]
_A deadly foe meets their end._

[Untitled Pixel Wizard Game](pixel-wizards) is a local-multiplayer [Noita]-like platformer about
killing baddies using spells powered by pixel physics.

Over the last few months, the falling sand simulation learned to play (somewhat) nicely with Rapier
rigid bodies; see [Bridging Physics Worlds][pixel-wizards-bridging-physics-worlds] and subsequent updates.

This month:

- [Tilemapping via LDTK][pixel-wizards-tilemapping]: levels got just a tiny bit prettier.
- [Level Progression][pixel-wizards-levels]: players learned to die, and levels link together.
- [Architectural Ruminations][pixel-wizards-arch]: reflections on using Rust for game development,
prompted by LogLog Games's '[Leaving Rust gamedev after 3 years]'.
- [Target Practice][pixel-wizards-targets]: the first "enemy" was added to the game.

[pixel-wizards]: https://slowrush.dev
[Noita]: https://store.steampowered.com/app/881100/Noita/
[pixel-wizards-bridging-physics-worlds]: https://www.slowrush.dev/news/bridging-physics-worlds/
[pixel-wizards-targets]: https://www.slowrush.dev/news/target-practice/
[pixel-wizards-arch]: https://www.slowrush.dev/news/architectural-questions/
[pixel-wizards-levels]: https://www.slowrush.dev/news/level-progression/
[pixel-wizards-tilemapping]: https://www.slowrush.dev/news/tilemapping/
[caspark]: https://github.com/caspark/
[Leaving Rust gamedev after 3 years]: https://loglog.games/blog/leaving-rust-gamedev/

## Engine Updates

## Learning Material Updates
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