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A simple but effective interface to create a draw image command, allowing custom content to be rendered inside a rectangle.
While working on a personal project with this library, I felt the need to render custom content on the screen—such as a texture stored in a framebuffer—without losing the benefits of the layout system provided by the library. To achieve this, I introduced the
mu_draw_imagefunction, which essentially extendsmu_draw_rectby accepting a pointer to a framebuffer for the image instead of a solid color.Alongside this, the
mu_ImageCommandwas added to store the necessary data, together with theMU_COMMAND_IMAGEentry in the command-type enumeration.This makes it possible to forward the request to the user-provided renderer, which can then draw the custom content on the screen.
