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Edit Modes without Folders #16

@OrionSR

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@OrionSR

Since the suggestions for new entries for opcode.txt and gxt got a favorable priority, only a few more steps are necessary in order to make edit modes completely contained within a game definition in games.xml. I've been trying to account for all-the-rest found in the data folder for the edit mode.

GXT and opcode.txt location are currently under consideration.

DAT and IDE files can be managed with \data. Possibly, look for default.dat and gta3.dat in the usual file structure if custom*.dat isn't specified.

Need Binary for managing only 4 files that don't need to change or propagate.

What else? I recently realized that Make opcode.txt tool writes to the data folder. This is fairly destructive behavior in the context of multiple edit modes sharing the same resources. For sa_mobile type edit modes the install directory might be a more appropriate destination.

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