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This PR introduces a comprehensive guide for Panini Projection in Unreal Engine / Satisfactory, targeting first-person equipment rendering.

Changes include:

  • Executive Summary for quick reference (pro-level TL;DR)
  • Beginner-friendly explanations of Panini Projection and why it’s necessary
  • Detailed workflow instructions:
    • Apply Panini Projection via Material Attributes (Master Material + Instances)
    • Direct Panini Projection for one-off materials
  • Explanation of FOV limitations and why alignment breaks above 90°
  • Best practices, including a Master Material tip for scalable setups
  • Images for:
    • Panini workflow comparison (Apply vs Direct)
    • Projection comparison (Panini on vs off)
    • FOV range examples (70°, 90°, 120°)

This guide is intended to serve both new modders and experienced users, offering both full explanations and quick lookup information.

…workflow tips, FOV considerations, and image placeholders inside the Development/3D Modeling Section
Copilot AI review requested due to automatic review settings December 6, 2025 06:34
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@budak7273
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Beaver verified the revised approach locally on some of his meshes+materials. Link for my own tracking: https://discord.com/channels/@me/749365026481242152/1446979934563205120

@budak7273 budak7273 merged commit 0a9b735 into satisfactorymodding:Dev Dec 7, 2025
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@github-project-automation github-project-automation bot moved this from 🆕 New to ✅ Completed in Documentation Dec 7, 2025
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3 participants