A major problem with Victoria 2 is its treatment of religion and culture as a geological feature rather than a cultural identity: the formation of Taiping, Mormonism and Baha'i; the creation and redefinition of American identity as race or national allegiance; and the creation of civic nationalism in decolonized states is impossible in it.
Some mods like CWE seemed to have tried to use non-existent mechanics like adding an accepted culture or switching religion to create new culture pops, but they've failed because Vic 2 requires a seed population to assimilate to.
Some folks have suggested allowing pops to assimilate to the primary culture of any tag with cores in the same province, others have suggested granular options in event effects.
A major problem with Victoria 2 is its treatment of religion and culture as a geological feature rather than a cultural identity: the formation of Taiping, Mormonism and Baha'i; the creation and redefinition of American identity as race or national allegiance; and the creation of civic nationalism in decolonized states is impossible in it.
Some mods like CWE seemed to have tried to use non-existent mechanics like adding an accepted culture or switching religion to create new culture pops, but they've failed because Vic 2 requires a seed population to assimilate to.
Some folks have suggested allowing pops to assimilate to the primary culture of any tag with cores in the same province, others have suggested granular options in event effects.