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Maybe this is not an 'issue' but...
I've got to the point where a single observation testing training costs $1.9m. This means that I can no longer keep hiring new staff and automating the production machine because I have to give myself RSI to keep the growth curve going. I also have devs with levels: 10, 10, 8, 7, 3, and 3 and training once now costs $1m, which means further training of a level 3 dev is about 3-5 minutes of clicking.
Maybe at the high end, the skills could have less extreme inflation? Or some kind of system where the cost of skills is somewhat proportional to the average skill level of your team?
Anyway that was after an hour (?) of play so thanks for the game! :)
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