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4 changes: 2 additions & 2 deletions internal/SceneGPU.h
Original file line number Diff line number Diff line change
Expand Up @@ -455,7 +455,7 @@ inline Ray::TextureHandle Ray::NS::Scene::AddAtlasTexture_nolock(const tex_desc_
}
}

log_->Info("Ray: Texture '%s' loaded (atlas = %i, %ix%i)", _t.name, int(t.atlas), _t.w, _t.h);
log_->Info("Ray: Texture '%s' loaded (atlas = %i, %ix%i)", _t.name.data(), int(t.atlas), _t.w, _t.h);
log_->Info("Ray: Atlasses are (RGBA[%i], RGB[%i], RG[%i], R[%i], BC1[%i], BC3[%i], BC4[%i], BC5[%i])",
tex_atlases_[0].page_count(), tex_atlases_[1].page_count(), tex_atlases_[2].page_count(),
tex_atlases_[3].page_count(), tex_atlases_[4].page_count(), tex_atlases_[5].page_count(),
Expand Down Expand Up @@ -730,7 +730,7 @@ inline Ray::TextureHandle Ray::NS::Scene::AddBindlessTexture_nolock(const tex_de

temp_stage_buf.FreeImmediate();

log_->Info("Ray: Texture '%s' loaded (%ix%i)", _t.name, _t.w, _t.h);
log_->Info("Ray: Texture '%s' loaded (%ix%i)", _t.name.data(), _t.w, _t.h);

assert(ret.first <= 0x00ffffff);

Expand Down