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This repository was archived by the owner on Oct 26, 2025. It is now read-only.
Hey,
I built the dependencies and then build a redist version for Linux with Ubuntu 18.04.After that I put my include directory from acfutils in my include direction for my project and add the libs folder to my library search paths in Visual Studio 2019.When I try to load shaders, xplane just crashes with an abort().I initialized GLEW with glewInit() and after that I tried to load shaders from text with shader_prog_from_text_v(const char *progname, const char *vert_text, const char *frag_text, const shader_attr_bind_t *binds) but then xp just crashes.Another thing is that when I try to use the log class, visual studio throws the error unresolved external symbol __imp____iob_func for the log_backtrace function.Are their any known solutions for my problems ? :)