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24 changes: 23 additions & 1 deletion src/renderer/effects/platformerScroll.test.ts
Original file line number Diff line number Diff line change
Expand Up @@ -7,7 +7,8 @@ import {
PlatformerScrollEffect,
platformAt,
runnerJumpOffset,
supportTopY
runnerTraversalY,
supportTopY,
} from "./platformerScroll";

const createGradient = () => ({ addColorStop: vi.fn() });
Expand Down Expand Up @@ -87,6 +88,27 @@ describe("platformerScroll helpers", () => {
expect(down).toBe(0);
});

it("runnerTraversalY adds a jump arc for upward steps", () => {
const start = runnerTraversalY(220, 188, 0, 0.2);
const preTakeoff = runnerTraversalY(220, 188, 0.04, 0.2);
const peak = runnerTraversalY(220, 188, 0.5, 0.2);
const end = runnerTraversalY(220, 188, 1, 0.2);

expect(start).toBe(220);
expect(preTakeoff).toBe(220);
expect(peak).toBeLessThan(194);
expect(end).toBe(188);
});

it("runnerTraversalY keeps footing briefly before dropping down", () => {
const early = runnerTraversalY(188, 220, 0.1, 0.2);
const late = runnerTraversalY(188, 220, 0.9, 0.2);

expect(early).toBe(188);
expect(late).toBeGreaterThan(210);
expect(late).toBeLessThanOrEqual(220);
});

it("buildRunnerSprite creates a colorful mascot silhouette with animated limbs", () => {
const earlyFrame = buildRunnerSprite(100, 160, 16, 0, 0.2);
const laterFrame = buildRunnerSprite(100, 160, 16, 0.2, 0.2);
Expand Down
27 changes: 24 additions & 3 deletions src/renderer/effects/platformerScroll.ts
Original file line number Diff line number Diff line change
Expand Up @@ -116,6 +116,28 @@ export function runnerJumpOffset(prevSupportY: number, currentSupportY: number,
return Math.floor(arc * (lift * 0.85 + extra));
}

export function runnerTraversalY(prevSupportY: number, currentSupportY: number, colProgress: number, audioAmount: number): number {
const progress = clamp(colProgress, 0, 1);
const heightDelta = prevSupportY - currentSupportY;

if (heightDelta > 0) {
const jumpWindowStart = 0.08;
const jumpWindowEnd = 0.96;
const jumpProgress = smoothstep((progress - jumpWindowStart) / (jumpWindowEnd - jumpWindowStart));
const arcLift = Math.sin(jumpProgress * Math.PI) * Math.max(6, heightDelta * 0.9 + audioAmount * 4);
const baseY = prevSupportY + (currentSupportY - prevSupportY) * jumpProgress;
return baseY - arcLift;
}

if (heightDelta < 0) {
const ledgeHold = 0.22;
const fallProgress = progress <= ledgeHold ? 0 : smoothstep((progress - ledgeHold) / (1 - ledgeHold));
return prevSupportY + (currentSupportY - prevSupportY) * fallProgress;
}

return prevSupportY;
}

export function buildRunnerSprite(baseX: number, footY: number, tileSize: number, time: number, audioAmount: number): RunnerSprite {
const unit = Math.max(1, Math.round(tileSize / 16));
const x = baseX - 4 * unit;
Expand Down Expand Up @@ -406,10 +428,9 @@ export class PlatformerScrollEffect implements Effect {
frontPulse
);

const supportY = Math.floor(prevSupportY + (currentSupportY - prevSupportY) * smoothstep(colProgress));
const hop = runnerJumpOffset(prevSupportY, currentSupportY, colProgress, audioAmount);
const supportY = runnerTraversalY(prevSupportY, currentSupportY, colProgress, audioAmount);
const runBob = Math.floor((Math.sin(time * 14) * 1.5 + audioAmount * 1.5) * 0.5);
const runnerFootY = supportY - hop - runBob - 1;
const runnerFootY = Math.floor(supportY) - runBob - 1;
const runnerSprite = buildRunnerSprite(runnerBaseX, runnerFootY, tileSize, time, audioAmount);

ctx.fillStyle = runnerSprite.shadow.color;
Expand Down