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126 changes: 126 additions & 0 deletions platform ringkas
Original file line number Diff line number Diff line change
@@ -0,0 +1,126 @@
let player, level = 1;
let walls = [];
let ground, platform1, platform2;
let goal;

function setup() {
createCanvas(600, 400);

// --- Pemain ---
player = createSprite(50, 350, 25, 25);
player.shapeColor = "blue";

// --- TARGET TUJUAN ---
goal = createSprite(550, 50, 30, 30);
goal.shapeColor = "yellow";

setupMazeLevel();
}

function draw() {
background(30);

if (level === 1) {
playMazeLevel();
} else if (level === 2) {
playPlatformerLevel();
}

drawSprites();
}

/////////////////////////////////////////////
// ============ LEVEL 1 : MAZE ============
/////////////////////////////////////////////
function setupMazeLevel() {
walls = [];

// Buat maze dari balok-balok
walls.push(createSprite(300, 100, 500, 10));
walls.push(createSprite(50, 200, 10, 200));
walls.push(createSprite(300, 300, 500, 10));
walls.push(createSprite(550, 200, 10, 200));
walls.push(createSprite(200, 200, 300, 10));
walls.push(createSprite(400, 250, 10, 100));
walls.push(createSprite(300, 150, 200, 10));

for (let w of walls) {
w.shapeColor = "white";
}
}

function playMazeLevel() {
// Gerakan pemain
if (keyDown("LEFT")) player.position.x -= 3;
if (keyDown("RIGHT")) player.position.x += 3;
if (keyDown("UP")) player.position.y -= 3;
if (keyDown("DOWN")) player.position.y += 3;

// Tabrakan dengan dinding
for (let w of walls) {
player.collide(w);
}

// Cek menang → lanjut ke Level 2
if (player.overlap(goal)) {
level = 2;
setupPlatformer();
}

textSize(22);
fill("white");
text("LEVEL 1: MAZE", 10, 25);
}



/////////////////////////////////////////////
// ========== LEVEL 2 : PLATFORMER =========
/////////////////////////////////////////////
function setupPlatformer() {
player.position.x = 50;
player.position.y = 350;

// Ground dan platform
ground = createSprite(300, 390, 600, 20);
platform1 = createSprite(250, 300, 120, 15);
platform2 = createSprite(450, 220, 120, 15);

ground.shapeColor = "green";
platform1.shapeColor = "orange";
platform2.shapeColor = "orange";

// Pindah goal
goal.position.x = 550;
goal.position.y = 180;
}

function playPlatformerLevel() {
// Gravity
player.velocity.y += 0.5;

// Kontrol
if (keyDown("LEFT")) player.position.x -= 4;
if (keyDown("RIGHT")) player.position.x += 4;

// Lompat
if (keyWentDown("UP") && player.touching.bottom) {
player.velocity.y = -10;
}

player.collide(ground);
player.collide(platform1);
player.collide(platform2);

// Menang
if (player.overlap(goal)) {
fill("yellow");
textSize(30);
text("YOU WIN!", 230, 200);
noLoop();
}

textSize(22);
fill("white");
text("LEVEL 2: PLATFORMER", 10, 25);
}