Rigel is a puzzle platformer adventure currently under development. The game is still in early stages. I hope to have engine work begin to slow down and gameplay/content creation work to ramp up relatively soon.
Here are a few screenshots of the current state of the game:
The project will only build and run on Linux systems at the moment. A Windows build will come when I get access to a Windows box again.
To build and run, from the root of the repo:
$ cmake -S . -B build
$ cmake --build build
$ ./build/rigelRigel uses the following tilesets:


