Cross-hatching GLSL shader Blinn-Phong shading and rim lighting. Based on Microsoft Research "Real-Time Hatching" paper.
MIT licensed
Copyright (C) 2012-2016 Jaume Sanchez Elias, http://www.clicktorelease.com
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Cross-hatching GLSL shader Blinn-Phong shading and rim lighting. Based on Microsoft Research "Real-Time Hatching" paper.
MIT licensed
Copyright (C) 2012-2016 Jaume Sanchez Elias, http://www.clicktorelease.com