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2 changes: 1 addition & 1 deletion code/_onclick/item_attack.dm
Original file line number Diff line number Diff line change
Expand Up @@ -37,7 +37,7 @@ attacked_by() will handle hitting/missing/logging as it does now, and will call
// Knifing
if(edge)
for(var/obj/item/weapon/grab/G in M.grabbed_by)
if(G.assailant == user && G.state >= GRAB_NECK && world.time >= (G.last_action + 20))
if(G.assailant == user && G.state >= GRAB_NECK && world.time >= (G.last_action + 20) && user.zone_sel.selecting == "mouth")
//TODO: better alternative for applying damage multiple times? Nice knifing sound?
M.apply_damage(20, BRUTE, "head", 0, sharp=sharp, edge=edge)
M.apply_damage(20, BRUTE, "head", 0, sharp=sharp, edge=edge)
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