Skip to content

WebGL 2.0 #6

@mattdesl

Description

@mattdesl

In order to support WebGL 2.0 a couple things will need to change; namely runtime reflection and getter/setter generators.

I've been working on modularizing some of gl-shader for my own experiments with WebGL2. You can see some of the work here:

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type
    No fields configured for issues without a type.

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions