Release Type: Unofficial Net6 build. see #1126
Platform(s): Windows, Net6, VS2022
Describe the bug
I am trying the TopDownRPG sample using Net6 and it is crashing when trying to invoke what appears to be some code replaced by AssemblyProcessor
Stride.Engine\Updater\UpdateEngine.cs:line 510
nextObject = ((UpdatableProperty)operation.Member).GetObject(currentPtr);
System.InvalidProgramException
HResult=0x8013153A
Message=Common Language Runtime detected an invalid program.
Source=Stride.Engine
StackTrace:
at Stride.Updater.UpdatableProperty.GetObject(IntPtr obj) in C:\repos\_stride\stride\sources\engine\Stride.Engine\Updater\UpdatableProperty.cs:line 43
at Stride.Updater.UpdateEngine.Run(Object target, CompiledUpdate compiledUpdate, IntPtr updateData, UpdateObjectData[] updateObjects) in C:\repos\_stride\stride\sources\engine\Stride.Engine\Updater\UpdateEngine.cs:line 510
just glancing but it seems this is some custom IL injected into binaries to do lower-level / unsafe code. I can't debug into or view the actual code that is crashing.
To Reproduce
Steps to reproduce the behavior:
- run GameStudio using net6 build.
- construct project from TopDownRPG sample
- try to run sample
Expected behavior
no unhandled exception
Mitigation
You can catch the thrown exception but animations won't play.
Release Type: Unofficial Net6 build. see #1126
Platform(s): Windows, Net6, VS2022
Describe the bug
I am trying the TopDownRPG sample using Net6 and it is crashing when trying to invoke what appears to be some code replaced by AssemblyProcessor
Stride.Engine\Updater\UpdateEngine.cs:line 510just glancing but it seems this is some custom IL injected into binaries to do lower-level / unsafe code. I can't debug into or view the actual code that is crashing.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
no unhandled exception
Mitigation
You can catch the thrown exception but animations won't play.