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3 changes: 3 additions & 0 deletions C/program-81/README.md
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Program 81

C Program to implement Linked Lists.
56 changes: 56 additions & 0 deletions C/program-81/program.c
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/* Implementing a Linked list*/


#include<stdio.h>
#include<stdlib.h>
struct node{
int data;
struct node *next;
};
typedef struct node NODE;
NODE *head=NULL;
NODE *end=NULL;

void create( int data){
NODE *temp;
temp =(NODE*)malloc(sizeof(NODE));
temp->data=data;
if(head==NULL){
head=temp;
end=temp;
}
else{
end->next=temp;
end=temp;
temp->next=NULL;

}
}
void display(){
NODE *temp;
temp = head;
while(temp!=NULL){
printf("%d", temp->data);
printf(" \n");
temp=temp->next;
}
}

int main(){
int n;
printf(" Enter the number of nodes in list: ");
scanf(" %d", &n);
printf("Enter the elements in the list: ");
for(int i=0; i<n; i++){
int data;
scanf("%d", &data);
create(data);

}
printf("The elements of the linked list are: \n");
display();


return 0;
}

3 changes: 3 additions & 0 deletions C/program-82/README.md
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Program 82

Inserting an element in the beginning of a linked list.
93 changes: 93 additions & 0 deletions C/program-82/program.c
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/* Program to insert an element in the beginning of a linked list*/
#include <stdio.h>
#include<stdlib.h>
struct node
{
int data;
struct node *next;
}*head;

void createlist(int n);
struct node* insertNodeAtBeginning(int data,struct node* head);
void displaylist( );
int main()
{int n;
int data;
printf("Enter the value of n: ");
scanf("%d",&n);
createlist(n);

printf("Data in the list\n");
displaylist();
printf("Enter the data to insert at beginning: ");
scanf("%d",&data);
head= insertNodeAtBeginning(data,head);
displaylist();
return 0;
}
void createlist(int n)
{
struct node *temp,*newnode;
int data,i;
head=(struct node*)malloc(sizeof(struct node));
if(head==NULL)
{
printf("unable to locate memory");

}
printf("Enter data of first node1: ");
scanf("%d",&head->data);
head->next=NULL;
temp=head;
for(i=2;i<=n;i++)
{
newnode= (struct node *)malloc(sizeof(struct node));


if(newnode==NULL)
{
printf("Unable to locate memory");
}
printf("Enter data of node %d: ",i);
scanf("%d",&data);
newnode->data=data;
newnode->next=NULL;
temp->next=newnode;
temp=temp->next;
}
}
struct node* insertNodeAtBeginning(int data,struct node* head)
{
struct node *newnode;

newnode=(struct node*)malloc(sizeof(struct node));
if(newnode==NULL)
{
printf("Unable to allocate memory");
}
else
{
newnode->data=data;
newnode->next=head;
head=newnode;
printf("Data inserted successfully\n");
return head;
}


}
void displaylist()
{
struct node *temp;
if(head==NULL)
{
printf("list is empty");
}
temp=head;
while(temp!=0)
{
printf("data = %d\n",temp->data);
temp=temp->next;
}
}

3 changes: 3 additions & 0 deletions Python/program-41/README.md
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Program 41

Tic-Tac-Toe Game in python.
131 changes: 131 additions & 0 deletions Python/program-41/TicTacToe Game.py
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import random
from IPython.display import clear_output

def display_board(mark):
print('----------------------------')
print('|' + ' ' + '|' + ' ' + '|' + ' '+ '|' )
print('|' + ' ' + mark[7]+ ' ' + ' ' + mark[8]+ ' ' + ' ' +mark[9]+ ' '+ '|' )
print('|' + ' ' + '|' + ' ' + '|' + ' '+ '|' )
print('----------------------------')
print('|' + ' ' + '|' + ' ' + '|' + ' '+ '|' )
print('|' + ' ' + mark[4]+ ' ' + ' ' + mark[5]+ ' ' + ' ' + mark[6]+ ' ' + '|')
print('|' + ' ' + '|' + ' ' + '|' + ' '+ '|' )
print('----------------------------')
print('|' + ' ' + '|' + ' ' + '|' + ' '+ '|' )
print('|' + ' ' + mark[1]+ ' ' + ' ' + mark[2]+ ' ' + ' ' + mark[3]+ ' ' + '|')
print('|' + ' ' + '|' + ' ' + '|' + ' '+ '|' )
print('----------------------------')
def player_input():
player1= input("Choose- X or O? ")

while player1 not in ["X","O"]:
player1 = input("Choose again : ")
print ("You're:", player1)
if player1 == "X":
player2 = "O"
else:
player2 = "X"

def place_marker(mark, player, place):
if place in range(1,10):
mark[place] = player
def win_check(mark, val):
combo = [''.join(mark[1:4]), ''.join(mark[4:7]), ''.join(mark[7:10]), ''.join(mark[1:10:3]),
''.join(mark[2:10:3]), ''.join(mark[3:10:3]), ''.join(mark[1:10:4]), ''.join(mark[3:8:2])]
check = []
for item in combo:
check.append(val*3 in item)

return sum(check) >0

def choose_first():
first = random.randint(1,1000)
if first in range(1,500):
print("Player X is first")
else:
print("Player O is first")
return first

def space_check(mark, place):
if mark[place] == ' ':
return True
def full_board_check(mark):
if ' ' not in mark:
return True
def player_choice(mark):
choice = 0

choice = int(input("Choose a position on board (1 to 9): "))

while choice not in [1,2,3,4,5,6,7,8,9] or not space_check(mark,choice):
choice = int(input("Choose again (1 to 9): "))

return choice
def replay():
Ask = input("Do you want to play (Yes/No)?")
if Ask not in ['Yes','No']:
Ask = input("Choose again (Yes/No)?")
elif Ask=="Yes":
return True
else:
return False


print("Hi")
print('This is a Tic Tac Toe game')
Player = replay()
while Player:

test_board = ['#',' ',' ',' ',' ',' ',' ',' ',' ',' ']
player_input()
first = choose_first()
if first in range(1,500):
P1 = 'X'
P2 = 'O'
else:
P1 = 'O'
P2 = 'X'

Ask = input("Ready?-Yes or No ")

while Ask not in ['Yes','No']:
Ask = input("Ready?- Yes or No ")
if Ask== "No":
break

while True:
clear_output()
display_board(test_board)
choice = player_choice(test_board)
place_marker(test_board,P1, choice)
clear_output()
if win_check(test_board, P1):
print ("Congratulations! {} has won!".format(P1))
print("Game over")
display_board(test_board)
break
elif full_board_check(test_board):
print ("Game over")
print("Nobody has won. You may try again.")
display_board(test_board)
break

clear_output()
display_board(test_board)
choice = player_choice(test_board)
place_marker(test_board,P2, choice)
if win_check(test_board, P2):
print ("Congratulations! {} has won!".format(P2))
print("Game over")
display_board(test_board)
break
elif full_board_check(test_board):
print("Game over")
print("Nobody has won. You may try again.")
display_board(test_board)
break
ask = input("Do you want to play again?")
if ask == "No":
break
elif ask=="Yes":
Player=True