A LÖVE game by Altom game about supernatural Robin Hood-ism, class struggle and optimal economic systems. Initially done for the March 2012 Experimental Gameplay Project (Theme: ECONOMY), but continued on the side because it's fun!
More info about developing or running LÖVE games : https://love2d.org/
More info about Experimental Gameplay Project : http://experimentalgameplay.com/
The game is somewhat playable. Meaning there's a basic interface, most of the game logic, a help text and barely enough graphics to make the game understandable.
Because the game is still in development, there is no installer. However you can build and play it from source using this guide:
- Install LÖVE and Moonscript
- Clone the repository
- Run the
love-sublime-build.sh(on Linux) orlove-sublime-build.bat(on Windows) script from the repository folder
This was supposed to be a small game, but I like to add things to it when I'm bored. (Vaguely) planned features are:
- Super-nice graphics
- Super-nice sounds
- Super-well-designed balance
- Economic balance (i.e. the game will always rebalance itself)
- A shop which does not destroy the economic balance
- Well-designed items to sell through the shop
- Super-emotionally-profound storyline