This project is a finite state machine designed to be used in games.
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Updated
Dec 7, 2022 - C#
This project is a finite state machine designed to be used in games.
Scalable city building game demonstrating enterprise-grade architecture with persistent state management, generic systems, and data-driven design for rapid feature expansion.
A GameEngine library for OpenGL developed for educational purposes.
Game State Integration for Rocket League via BakkesMod - Get live data through HTTP POST and JSON
Modular farm simulation demonstrating reusable generic systems (popup framework, pooling, state machine) designed for cross-project deployment.
想知道遊戲目前的狀態 又不想打開遊戲去看? 這個程式可以自動的在Discord廣播您所設定的遊戲伺服器是否有開啟!!
Netcode Workbench is a graphical console to debug netcode algorithms.
This is a game data management plugin for Unity. It allows you to easily save and restore game states at any time. Unity用のセーブデータの保存・復元プラグインです。いつでも簡単に好きな状態へ戻すことができます。
Hell Let Loose Voicecheck Script
GDJ / gdj104 / Where GameState and GameStateManager are used to manage states.
This is using the UC Berkeley codebase for the PacMan AI project. This project utilizes search algorithms for artificial intelligence agents, and utilizes reinforcement learning.
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