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6 changes: 6 additions & 0 deletions KNOWN.md
Original file line number Diff line number Diff line change
Expand Up @@ -115,6 +115,12 @@ Most of the items (Weapons, Alloys etc.) are located in an array called **m_arrI
Meld is located in an array after `Meld "Command1.TheWorld:PersistentLevel.XGBattleDesc_0"`.
Please note that this array stores the amount you found since the beginning of the game and not your current amount.

# Psi Training

Assign some soldiers for Psi Lab training and save. Look for `"class_name": "XComStrategyGame.XGFacility_PsiLabs"` in the savegame. Look for the `"m_arrTraining"` array just below it. The array contains one entry per trained soldier with two or three items: `kSoldier`, `iHoursLeft` and optionally `bPsiGift`.

You can modify `iHoursLeft` to speed up the training. The outcome of the training is determined at the time you assign the soldiers for training. To make training successful for all soldiers, add a `bPsiGift` item to all entries that don't have it already: `{ "name": "bPsiGift", "kind": "BoolProperty", "value": true }`

# Team Members

TODO