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2 changes: 1 addition & 1 deletion examples/circle2circle.nim
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@@ -1,4 +1,4 @@
import bumpy, common, pixie/demo
import bumpy, common

var
a: Circle
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2 changes: 1 addition & 1 deletion examples/circle2line.nim
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@@ -1,4 +1,4 @@
import bumpy, common, pixie/demo
import bumpy, common

var
c: Circle
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2 changes: 1 addition & 1 deletion examples/circle2rect.nim
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@@ -1,4 +1,4 @@
import bumpy, common, pixie/demo
import bumpy, common

var
a: Circle
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2 changes: 1 addition & 1 deletion examples/circle2seg.nim
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@@ -1,4 +1,4 @@
import bumpy, common, pixie/demo
import bumpy, common

var
a: Circle
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41 changes: 40 additions & 1 deletion examples/common.nim
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@@ -1,4 +1,43 @@
import pixie
import boxy, opengl, pixie, windy

export pixie, windy

var
window*: Window
screen*: Image
ctx*: Context
bxy: Boxy

proc tick*() =
## Called this every frame in a while loop.

bxy.addImage("screen", screen, genMipmaps = false)

bxy.beginFrame(window.size)
bxy.drawRect(rect(vec2(0, 0), window.size.vec2), color(1, 1, 1, 1))
bxy.drawImage("screen", vec2(0, 0))
bxy.endFrame()

swapBuffers(window)

pollEvents()

if window.closeRequested:
quit()

proc start*(title = "Demo", windowSize = ivec2(800, 600)) =
## Start the demo.
window = newWindow(title, windowSize)
window.style = Decorated
window.size = (window.size.vec2 * window.contentScale).ivec2

makeContextCurrent(window)
loadExtensions()

let pixelSize = windowSize.vec2 * window.contentScale
screen = newImage(pixelSize.x.int, pixelSize.y.int)
ctx = newContext(screen)
bxy = newBoxy()

proc fillPoly*(image: Image, poly: seq[Vec2], color: SomeColor) =
let path = newPath()
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2 changes: 1 addition & 1 deletion examples/convexhull.nim
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@@ -1,4 +1,4 @@
import bumpy, common, pixie/demo, random
import bumpy, common, random

var
points: seq[Vec2]
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2 changes: 1 addition & 1 deletion examples/hull2hull.nim
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@@ -1,4 +1,4 @@
import bumpy, pixie/demo, random
import bumpy, common, random

var
hull1: seq[Vec2]
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2 changes: 1 addition & 1 deletion examples/line2line.nim
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@@ -1,4 +1,4 @@
import bumpy, common, pixie/demo
import bumpy, common

# The lines always overlap unless you get them to be perfectly parallel.

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2 changes: 1 addition & 1 deletion examples/line2poly.nim
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@@ -1,4 +1,4 @@
import bumpy, common, pixie/demo
import bumpy, common

# The lines always overlap unless you get them to be perfectly parallel.

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2 changes: 1 addition & 1 deletion examples/line2rect.nim
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@@ -1,4 +1,4 @@
import bumpy, common, pixie/demo
import bumpy, common

# The lines always overlap unless you get them to be perfectly parallel.

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2 changes: 1 addition & 1 deletion examples/line2seg.nim
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
import bumpy, common, pixie/demo
import bumpy, common

# The lines always overlap unless you get them to be perfectly parallel.

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2 changes: 1 addition & 1 deletion examples/point2circle.nim
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@@ -1,4 +1,4 @@
import bumpy, common, pixie/demo
import bumpy, common

var
a: Vec2
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2 changes: 1 addition & 1 deletion examples/point2line.nim
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@@ -1,4 +1,4 @@
import bumpy, common, pixie/demo
import bumpy, common

var
l: Line
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2 changes: 1 addition & 1 deletion examples/point2point.nim
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@@ -1,4 +1,4 @@
import bumpy, common, pixie/demo
import bumpy, common

var a, b: Vec2
b.x = 300
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2 changes: 1 addition & 1 deletion examples/point2rect.nim
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@@ -1,4 +1,4 @@
import bumpy, common, pixie/demo
import bumpy, common

var
a: Vec2
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2 changes: 1 addition & 1 deletion examples/point2seg.nim
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@@ -1,4 +1,4 @@
import bumpy, common, pixie/demo
import bumpy, common

var
a: Vec2
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2 changes: 1 addition & 1 deletion examples/poly2circle.nim
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@@ -1,4 +1,4 @@
import bumpy, common, pixie/demo
import bumpy, common

var
poly: seq[Vec2]
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2 changes: 1 addition & 1 deletion examples/poly2point.nim
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@@ -1,4 +1,4 @@
import bumpy, common, pixie/demo
import bumpy, common

var
poly: seq[Vec2]
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2 changes: 1 addition & 1 deletion examples/poly2poly.nim
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@@ -1,4 +1,4 @@
import bumpy, common, pixie/demo
import bumpy, common

var
a: seq[Vec2]
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2 changes: 1 addition & 1 deletion examples/poly2rect.nim
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@@ -1,4 +1,4 @@
import bumpy, common, pixie, pixie/demo
import bumpy, common

var
poly: seq[Vec2]
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2 changes: 1 addition & 1 deletion examples/poly2seg.nim
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@@ -1,4 +1,4 @@
import bumpy, common, pixie/demo
import bumpy, common

var
poly: seq[Vec2]
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2 changes: 1 addition & 1 deletion examples/rect2rect.nim
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@@ -1,4 +1,4 @@
import bumpy, common, pixie/demo
import bumpy, common

var
a: Rect
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2 changes: 1 addition & 1 deletion examples/seg2rect.nim
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@@ -1,4 +1,4 @@
import bumpy, common, pixie/demo
import bumpy, common

var
s: Segment
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2 changes: 1 addition & 1 deletion examples/seg2seg.nim
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@@ -1,4 +1,4 @@
import bumpy, common, pixie/demo
import bumpy, common

var
d: Segment
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2 changes: 1 addition & 1 deletion examples/tri2point.nim
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@@ -1,4 +1,4 @@
import bumpy, common, pixie/demo
import bumpy, common

var
tri: seq[Vec2]
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