* @ddauber recently posted some cool generated mazes in R on Twitter: + https://twitter.com/daniel_dauber/status/1501133268409847808 + https://twitter.com/daniel_dauber/status/1500893541890932746 + https://twitter.com/daniel_dauber/status/1501281850400010242 + Code for his cool mazes might eventually show up here?: https://github.com/ddauber/generative_art + Unsure if his examples will be made available under a permissive license (like MIT license) or packaged into an R package... * A number of maze generation algorithms exist: https://en.wikipedia.org/wiki/Maze_generation_algorithm * A number of R packages that plot mazes seem to exist: https://www.r-pkg.org/search.html?q=maze + [{mazing}](https://github.com/kstreet13/mazing) implemented in {base} graphics + Can use `gridGraphics::grid.echo()` to convert {base} graphics to {grid} graphics... + [{mazealls}](https://github.com/shabbychef/mazealls) uses [{TurtleGraphics}](https://github.com/gagolews/TurtleGraphics) + Seems like {TurtleGraphics} uses {grid} to **draw** to active graphics device + Can use `grid::grid.get()` to get a **grob** from "display list"... + [{mazeGen}](https://cran.rstudio.com/web/packages/mazeGen/) and [{networkGen}](https://cran.rstudio.com/web/packages/networkGen/) generates "html" pages of mazes