A mod for Baldi's Basics Plus v0.12.1, powered by BepInEx, Json.NET and the Baldi's Basics Plus Dev API, that allows the creation of user-provided wall posters.
Requires BepInEx v5.4.23 and above and Baldi's Basics Plus Dev API v9.0.0.0 and above.
Json.NET is bunded with the download, and is licensed under MIT.
- Creation of single-wall posters by providing at least either a .PNG/.JP(E)G image or a .JSON definition file
- Custom posters should be added in
[BB+ INSTALL PATH]/BALDI_Data/StreamingAssets/Modded/io.github.uncertainluei.baldiplus.customposters/Posters. - A definition file is attached to the poster's texture image if it's named after the latter's file name (incl. extension) i.e.
MyPoster.png.json. - An overlay (which will appear over its baked text) can be provided with an image file named after the base texture, and the
_Overlaysuffix. - Other mods can depend on this and have their own poster paths read using the
CustomPostersPlugin.AddBuiltInPackFromModand/or 'CustomPostersPlugin.AddBuiltInPackFromDirectoryhelper methods.
- Custom posters should be added in
- Setting custom properties to any created poster, such as:
- The poster's 'weight' probability in the generator
- Floors the poster can/cannot appear on, based on the scene/level title and level object type
- Poster Text Data (for both single and 'multi' posters)
- The poster's spawning mode, whether it can spawn anywhere, what rooms it can spawn in, or if it spawns as a chalkboard
- The preset of the poster, which affects the fallback texture and text data that it'll use
- Examples can be seen in the repository's
Examplesfolder.
- The following configuration options, which can be accessed from
[BB+ INSTALL PATH]/BepInEx/config/io.github.uncertainluei.baldiplus.customposters.cfg:- Default weight of created posters if not specifically set
- White/blacklist of posters added by either the base game or other mods
- Debug option to log (almost) all posters in the floor to the console, useful for balancing created poster weights
- Runtime-created text poster textures are now named for easier debugging using tools such as UnityExplorer
- Support for Blayms's Better Chalkboard Font mod.
Planned features for future versions:
- Documentation on how to use the mod (IMPORTANT!!)
- Better configuration system that accepts arrays (maybe)
- A menu to toggle and reload poster packs (reloading functionality is already in place)
This is for building the mod's .DLL and .PDB file, which should be found at the CustomPosters/bin/Debug*/netstandard2.0/ directory.
*Release if built with the Release configuration
Run CustomPosters.sln in Visual Studio as a project. Building should then be as simple as going to Build -> Build Solution in the menu bar (or pressing Ctrl+Shift+B).
Make sure you have the .NET SDK installed. Open your terminal on the cloned/downloaded repository's directory, and execute:
dotnet build .\CustomPosters.sln
This will build to the Debug configuration by default, append -c Release if you want to built it with the Release configuration.