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SpeedBlocks

You need SFML, TGUI and boost to run this, libraries can be found here:

I am using version 2.4.2

The game runs fine with the stable 0.7.3 except for a minor bug with when window is rezised to a none-standard ratio. If you want it to remove this bug you need the latest master from TGUIs github repo

You only need boost/random from the boost libs. (Except MingW users, see below)

The ResourcePath.mm/hpp is only for Mac builds to be able to access the game resources. Window/Linux uses EmptyResourcePath.h/cpp to replace it with a NULL fuction to make source able to compile as-is on any OS.

MingwConverter.h is to address a bug in MingW32, witch doesn't give it access to standard functions to_string() and stoi(). It's replaced with boost/lexical_cast so if you want to compile with MingW32 you need that too. This is again included in the source to make it compile as-is.

Please see the Wiki for additional instructions.

If you want to contribute, please make a fork where you can push until your code is stable. I will integrate from there.

Server

You can find the server here

We currently have a VPS running a test-server in Oslo. Connect to it with hostname: darn.site You can only connect with guest account at the moment.

Donation

We are currently collecting money for a VPS server solution. This costs around €50-100 per year.

Donate

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Fast paced tetris game cloned from Cultris II

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  • C++ 55.6%
  • CMake 43.7%
  • Objective-C++ 0.7%