Cluster Display integration#1
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FrederickUnity
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| static List<Texture2D> s_ScratchTextures = new (); | ||
| static readonly List<Texture2D> k_ScratchTextures = new (); |
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Curiosity: Is k_ for anything readonly or only for const or variables pointig to objects that shouldn't in theory change value?
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This is what Rider suggested, but I must admit it doesn't make a lot of sense semantically.
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Fix up some initialization logic. Refactoring: DRY, cleaner cluster handling logic
FrederickUnity
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Nov 18, 2022
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This PR adds logic to leverage lock-step execution of the Cluster Display package. This integration enables a wider range of multi-node rendering scenarios:
The integration uses the controller/follower setup in the RenderStream API.
Additional changes:
To Reviews: