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CS324-Graphics-Assignment4

The goal for this assignment is to create a basic 3D modeling API in Java using only the Java drawLine to do the actual drawing.

Using a camera transform to view all the objects these four things are to be graphed:

  1. An equation in 3D
  2. A Rubik's cube, both with and without spaces between the cubes.
  3. The CS department hallway.
  4. My name in 3D block letters.

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The goal for this assignment is to create a basic 3D modeling API in Java using only the Java drawLine to do the actual drawing.

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