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…I cleanup * Implemented per-game GPU selection for multi-GPU systems. * Fixed deterministic resolution of Graphics Backend and D3D12 Provider policies. * Improved graphics component detection by expanding search paths for Wine-TKG/Proton. * Cleaned up the Game tab by removing the obsolete per-prefix graphics layer block. * Enhanced diagnostics with GPU selection info and component path tooltips. Co-authored-by: weter11 <14630689+weter11@users.noreply.github.com>
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This PR implements per-game GPU selection and fixes several issues related to graphics compatibility policy resolution and UI consistency.
Key changes:
WineTkgRunnerto use the authoritative DLL provider resolutions from the launch pipeline. This ensures that the selectedGraphicsBackendPolicyandD3D12ProviderPolicyare strictly followed without silent downgrades.vkd3d-protondirectories). This fixes reports of components being "not found" when they are actually bundled with the runner.Unit tests for DLL resolution and environment sanity have been updated and pass successfully.
PR created automatically by Jules for task 2441258945916296802 started by @weter11