Add damage inflicting functions #2675
Merged
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WireLib.CanDamagewhich uses CPPICanDamage or PlayerShouldTakeDamage if CPPI is absent.damageextension by default (only allows getter functions and the event by default)blastDamage(vnn),e:takeDamage(n),e:takeDamage(ne),e:takeDamage(nee), all disabled by default withwire_expression2_damage_enabledconvar.wire_expression2_damage_maxradiusto control max blastDamage radius, default 2000.damagegetter methods asnodiscardCurrently haven't implemented the equivalent of https://wiki.facepunch.com/gmod/Entity:TakeDamageInfo, mostly because apparently
CTakeDamageInfoobjects are shared, so I'd need to write a table wrapper in between E2 and GLua, and it just isn't worth it for the small extra functionality it would add, at least for now.RFC: