the project is currently tuned towards exposing the issue, see for yourself(it will stay like this until the issue got resolved).
The bullet with no living creep as a target(creep just died before the bullet could reach it's destination) suddenly targets a new bullet which just got spawned and follows till the end.
Instead of this behaviour the bullet should hit the spot where it's target died and dissapear(this also happens frequently).
I've been sitting for quite a while on this issue and I'm just starting to suspect that it has to do something with artemis either its a bug in artemis or I'm using artemis not right.