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This repository was archived by the owner on May 22, 2025. It is now read-only.
Issue reported from Round ID: 23880 (Yogstation 13)
Reporting client version: 512.1471
There's no point in having the button if it leads to some uninteresting motionless DUCK every time. Same problem occurs with the unmoving immovable rod in the wizard ruin, except not every round.
Speaking of uninteresting objects of interest, last I checked, supermatter monitoring apps now detect the actual station supermatter as crystal (#)2 because of that sword being (#)1.