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179 changes: 179 additions & 0 deletions code/__DEFINES/span.dm
Original file line number Diff line number Diff line change
@@ -0,0 +1,179 @@
// Sorted alphabetically
#define span_abductor(str) ("<span class='abductor'>" + str + "</span>")
#define span_admin(str) ("<span class='admin'>" + str + "</span>")
#define span_adminhelp(str) ("<span class='adminhelp'>" + str + "</span>")
#define span_adminnotice(str) ("<span class='adminnotice'>" + str + "</span>")
#define span_adminobserverooc(str) ("<span class='adminobserverooc'>" + str + "</span>")
#define span_adminooc(str) ("<span class='adminooc'>" + str + "</span>")
#define span_adminsay(str) ("<span class='adminsay'>" + str + "</span>")
#define span_aiprivradio(str) ("<span class='aiprivradio'>" + str + "</span>")
#define span_alert(str) ("<span class='alert'>" + str + "</span>")
#define span_alertalien(str) ("<span class='alertalien'>" + str + "</span>")
#define span_alertealien(str) ("<span class='alertealien'>" + str + "</span>")
#define span_alertsyndie(str) ("<span class='alertsyndie'>" + str + "</span>")
#define span_alertwarning(str) ("<span class='alertwarning'>" + str + "</span>")
#define span_alien(str) ("<span class='alien'>" + str + "</span>")
#define span_alloy(str) ("<span class='alloy'>" + str + "</span>")
#define span_announce(str) ("<span class='announce'>" + str + "</span>")
#define span_assimilator(str) ("<span class='assimilator'>" + str + "</span>")
#define span_attack(str) ("<span class='attack'>" + str + "</span>")
#define span_average(str) ("<span class='average'>" + str + "</span>")
#define span_bad(str) ("<span class='bad'>" + str + "</span>")
#define span_big(str) ("<span class='big'>" + str + "</span>")
#define span_big_brass(str) ("<span class='big_brass'>" + str + "</span>")
#define span_bigassimilator(str) ("<span class='bigassimilator'>" + str + "</span>")
#define span_bigicon(str) ("<span class='bigicon'>" + str + "</span>")
#define span_binarysay(str) ("<span class='binarysay'>" + str + "</span>")
#define span_blue(str) ("<span class='blue'>" + str + "</span>")
#define span_blueteamradio(str) ("<span class='blueteamradio'>" + str + "</span>")
#define span_bold(str) ("<span class='bold'>" + str + "</span>")
#define span_boldannounce(str) ("<span class='boldannounce'>" + str + "</span>")
#define span_bolddanger(str) ("<span class='bolddanger'>" + str + "</span>")
#define span_boldnotice(str) ("<span class='boldnotice'>" + str + "</span>")
#define span_boldwarning(str) ("<span class='boldwarning'>" + str + "</span>")
#define span_brass(str) ("<span class='brass'>" + str + "</span>")
#define span_caution(str) ("<span class='caution'>" + str + "</span>")
#define span_centcomradio(str) ("<span class='centcomradio'>" + str + "</span>")
#define span_changeling(str) ("<span class='changeling'>" + str + "</span>")
#define span_clown(str) ("<span class='clown'>" + str + "</span>")
#define span_colossus(str) ("<span class='colossus'>" + str + "</span>")
#define span_command_headset(str) ("<span class='command_headset'>" + str + "</span>")
#define span_company(str) ("<span class='company'>" + str + "</span>")
#define span_comradio(str) ("<span class='comradio'>" + str + "</span>")
#define span_cult(str) ("<span class='cult'>" + str + "</span>")
#define span_cultbold(str) ("<span class='cultbold'>" + str + "</span>")
#define span_cultboldtalic(str) ("<span class='cultboldtalic'>" + str + "</span>")
#define span_cultitalic(str) ("<span class='cultitalic'>" + str + "</span>")
#define span_cultlarge(str) ("<span class='cultlarge'>" + str + "</span>")
#define span_cultsmall(str) ("<span class='cultsmall'>" + str + "</span>")
#define span_danger(str) ("<span class='danger'>" + str + "</span>")
#define span_dangers(str) ("<span class='dangers'>" + str + "</span>")
#define span_dark(str) ("<span class='dark'>" + str + "</span>")
#define span_deadsay(str) ("<span class='deadsay'>" + str + "</span>")
#define span_deconversion_message(str) ("<span class='deconversion_message'>" + str + "</span>")
#define span_deptradio(str) ("<span class='deptradio'>" + str + "</span>")
#define span_disarm(str) ("<span class='disarm'>" + str + "</span>")
#define span_drone(str) ("<span class='drone'>" + str + "</span>")
#define span_dronesay(str) ("<span class='dronesay'>" + str + "</span>")
#define span_engradio(str) ("<span class='engradio'>" + str + "</span>")
#define span_error(str) ("<span class='error'>" + str + "</span>")
#define span_extremelybig(str) ("<span class='extremelybig'>" + str + "</span>")
#define span_ghostalert(str) ("<span class='ghostalert'>" + str + "</span>")
#define span_good(str) ("<span class='good'>" + str + "</span>")
#define span_green(str) ("<span class='green'>" + str + "</span>")
#define span_greenannounce(str) ("<span class='greenannounce'>" + str + "</span>")
#define span_greenteamradio(str) ("<span class='greenteamradio'>" + str + "</span>")
#define span_greentext(str) ("<span class='greentext'>" + str + "</span>")
#define span_header(str) ("<span class='header'>" + str + "</span>")
#define span_hear(str) ("<span class='hear'>" + str + "</span>")
#define span_heavy_brass(str) ("<span class='heavy_brass'>" + str + "</span>")
#define span_hidden(str) ("<span class='hidden'>" + str + "</span>")
#define span_hierophant(str) ("<span class='hierophant'>" + str + "</span>")
#define span_hierophant_warning(str) ("<span class='hierophant_warning'>" + str + "</span>")
#define span_highlight(str) ("<span class='highlight'>" + str + "</span>")
#define span_his_grace(str) ("<span class='his_grace'>" + str + "</span>")
#define span_holoparasite(str) ("<span class='holoparasite'>" + str + "</span>")
#define span_hypnophrase(str) ("<span class='hypnophrase'>" + str + "</span>")
#define span_icon(str) ("<span class='icon'>" + str + "</span>")
#define span_inathneq(str) ("<span class='inathneq'>" + str + "</span>")
#define span_inathneq_large(str) ("<span class='inathneq_large'>" + str + "</span>")
#define span_inathneq_small(str) ("<span class='inathneq_small'>" + str + "</span>")
#define span_info(str) ("<span class='info'>" + str + "</span>")
#define span_interface(str) ("<span class='interface'>" + str + "</span>")
#define span_italics(str) ("<span class='italics'>" + str + "</span>")
#define span_large_brass(str) ("<span class='large_brass'>" + str + "</span>")
#define span_linkOff(str) ("<span class='linkOff'>" + str + "</span>")
#define span_linkOn(str) ("<span class='linkOn'>" + str + "</span>")
#define span_linkify(str) ("<span class='linkify'>" + str + "</span>")
#define span_looc(str) ("<span class='looc'>" + str + "</span>")
#define span_maptext(str) ("<span class='maptext'>" + str + "</span>")
#define span_marooned(str) ("<span class='marooned'>" + str + "</span>")
#define span_medal(str) ("<span class='medal'>" + str + "</span>")
#define span_medaltext(str) ("<span class='medaltext'>" + str + "</span>")
#define span_medradio(str) ("<span class='medradio'>" + str + "</span>")
#define span_memo(str) ("<span class='memo'>" + str + "</span>")
#define span_memoedit(str) ("<span class='memoedit'>" + str + "</span>")
#define span_mentor(str) ("<span class='mentor'>" + str + "</span>")
#define span_message(str) ("<span class='message'>" + str + "</span>")
#define span_mind_control(str) ("<span class='mind_control'>" + str + "</span>")
#define span_minorannounce(str) ("<span class='minorannounce'>" + str + "</span>")
#define span_monkey(str) ("<span class='monkey'>" + str + "</span>")
#define span_monkeyhive(str) ("<span class='monkeyhive'>" + str + "</span>")
#define span_monkeylead(str) ("<span class='monkeylead'>" + str + "</span>")
#define span_name(str) ("<span class='name'>" + str + "</span>")
#define span_narsie(str) ("<span class='narsie'>" + str + "</span>")
#define span_narsiesmall(str) ("<span class='narsiesmall'>" + str + "</span>")
#define span_neovgre(str) ("<span class='neovgre'>" + str + "</span>")
#define span_neovgre_small(str) ("<span class='neovgre_small'>" + str + "</span>")
#define span_neutraltext(str) ("<span class='neutraltext'>" + str + "</span>")
#define span_nezbere(str) ("<span class='nezbere'>" + str + "</span>")
#define span_nicegreen(str) ("<span class='nicegreen'>" + str + "</span>")
#define span_nopositions(str) ("<span class='nopositions'>" + str + "</span>")
#define span_notice(str) ("<span class='notice'>" + str + "</span>")
#define span_noticealien(str) ("<span class='noticealien'>" + str + "</span>")
#define span_nzcrentr(str) ("<span class='nzcrentr'>" + str + "</span>")
#define span_nzcrentr_large(str) ("<span class='nzcrentr_large'>" + str + "</span>")
#define span_nzcrentr_small(str) ("<span class='nzcrentr_small'>" + str + "</span>")
#define span_ooc(str) ("<span class='ooc'>" + str + "</span>")
#define span_ownerdanger(str) ("<span class='ownerdanger'>" + str + "</span>")
#define span_paper_field(str) ("<span class='paper_field'>" + str + "</span>")
#define span_papyrus(str) ("<span class='papyrus'>" + str + "</span>")
#define span_phobia(str) ("<span class='phobia'>" + str + "</span>")
#define span_prefix(str) ("<span class='prefix'>" + str + "</span>")
#define span_priority(str) ("<span class='priority'>" + str + "</span>")
#define span_purple(str) ("<span class='purple'>" + str + "</span>")
#define span_radio(str) ("<span class='radio'>" + str + "</span>")
#define span_ratvar(str) ("<span class='ratvar'>" + str + "</span>")
#define span_reallybig(str) ("<span class='reallybig'>" + str + "</span>")
#define span_reallybigphobia(str) ("<span class='reallybigphobia'>" + str + "</span>")
#define span_red(str) ("<span class='red'>" + str + "</span>")
#define span_redteamradio(str) ("<span class='redteamradio'>" + str + "</span>")
#define span_redtext(str) ("<span class='redtext'>" + str + "</span>")
#define span_resonate(str) ("<span class='resonate'>" + str + "</span>")
#define span_revenbignotice(str) ("<span class='revenbignotice'>" + str + "</span>")
#define span_revenboldnotice(str) ("<span class='revenboldnotice'>" + str + "</span>")
#define span_revendanger(str) ("<span class='revendanger'>" + str + "</span>")
#define span_revenminor(str) ("<span class='revenminor'>" + str + "</span>")
#define span_revennotice(str) ("<span class='revennotice'>" + str + "</span>")
#define span_revenwarning(str) ("<span class='revenwarning'>" + str + "</span>")
#define span_robot(str) ("<span class='robot'>" + str + "</span>")
#define span_robotic(str) ("<span class='robotic'>" + str + "</span>")
#define span_rose(str) ("<span class='rose'>" + str + "</span>")
#define span_runtime_line(str) ("<span class='runtime_line'>" + str + "</span>")
#define span_s_company(str) ("<span class='s_company'>" + str + "</span>")
#define span_sans(str) ("<span class='sans'>" + str + "</span>")
#define span_sciradio(str) ("<span class='sciradio'>" + str + "</span>")
#define span_secradio(str) ("<span class='secradio'>" + str + "</span>")
#define span_servradio(str) ("<span class='servradio'>" + str + "</span>")
#define span_sevtug(str) ("<span class='sevtug'>" + str + "</span>")
#define span_sevtug_small(str) ("<span class='sevtug_small'>" + str + "</span>")
#define span_shadowling(str) ("<span class='shadowling'>" + str + "</span>")
#define span_singing(str) ("<span class='singing'>" + str + "</span>")
#define span_slime(str) ("<span class='slime'>" + str + "</span>")
#define span_small(str) ("<span class='small'>" + str + "</span>")
#define span_smalldanger(str) ("<span class='smalldanger'>" + str + "</span>")
#define span_smallnotice(str) ("<span class='smallnotice'>" + str + "</span>")
#define span_smallnoticeital(str) ("<span class='smallnoticeital'>" + str + "</span>")
#define span_span_notify(str) ("<span class='span_notify'>" + str + "</span>")
#define span_spider(str) ("<span class='spider'>" + str + "</span>")
#define span_suicide(str) ("<span class='suicide'>" + str + "</span>")
#define span_suppradio(str) ("<span class='suppradio'>" + str + "</span>")
#define span_surrender(str) ("<span class='surrender'>" + str + "</span>")
#define span_swarmer(str) ("<span class='swarmer'>" + str + "</span>")
#define span_syndradio(str) ("<span class='syndradio'>" + str + "</span>")
#define span_tape_recorder(str) ("<span class='tape_recorder'>" + str + "</span>")
#define span_tinynotice(str) ("<span class='tinynotice'>" + str + "</span>")
#define span_tinynoticeital(str) ("<span class='tinynoticeital'>" + str + "</span>")
#define span_tooltip_container(str) ("<span class='tooltip_container'>" + str + "</span>")
#define span_umbra_emphasis(str) ("<span class='umbra_emphasis'>" + str + "</span>")
#define span_unclaimed(str) ("<span class='unclaimed'>" + str + "</span>")
#define span_unconscious(str) ("<span class='unconscious'>" + str + "</span>")
#define span_userdanger(str) ("<span class='userdanger'>" + str + "</span>")
#define span_usernotice(str) ("<span class='usernotice'>" + str + "</span>")
#define span_value(str) ("<span class='value'>" + str + "</span>")
#define span_vampirewarning(str) ("<span class='vampirewarning'>" + str + "</span>")
#define span_velvet(str) ("<span class='velvet'>" + str + "</span>")
#define span_warner(str) ("<span class='warner'>" + str + "</span>")
#define span_warning(str) ("<span class='warning'>" + str + "</span>")
#define span_yell(str) ("<span class='yell'>" + str + "</span>")
#define span_yellowteamradio(str) ("<span class='yellowteamradio'>" + str + "</span>")
2 changes: 1 addition & 1 deletion code/__DEFINES/tgs.config.dm
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,7 @@
#define TGS_DEFINE_AND_SET_GLOBAL(Name, Value) GLOBAL_VAR_INIT(##Name, ##Value); GLOBAL_PROTECT(##Name)
#define TGS_READ_GLOBAL(Name) GLOB.##Name
#define TGS_WRITE_GLOBAL(Name, Value) GLOB.##Name = ##Value
#define TGS_WORLD_ANNOUNCE(message) to_chat(world, "<span class='boldannounce'>[html_encode(##message)]</span>")
#define TGS_WORLD_ANNOUNCE(message) to_chat(world, span_boldannounce("[html_encode(##message)]"))
#define TGS_INFO_LOG(message) log_world("TGS: Info: [##message]")
#define TGS_WARNING_LOG(message) log_world("TGS: Warning: [##message]")
#define TGS_ERROR_LOG(message) log_world("TGS: Error: [##message]")
Expand Down
10 changes: 5 additions & 5 deletions code/__HELPERS/areas.dm
Original file line number Diff line number Diff line change
Expand Up @@ -54,10 +54,10 @@ GLOBAL_LIST_INIT(typecache_powerfailure_safe_areas, typecacheof(list(/area/engin
))
var/list/turfs = detect_room(get_turf(creator), area_or_turf_fail_types, BP_MAX_ROOM_SIZE*2)
if(!turfs)
to_chat(creator, "<span class='warning'>The new area must be completely airtight and not a part of a shuttle.</span>")
to_chat(creator, span_warning("The new area must be completely airtight and not a part of a shuttle."))
return
if(turfs.len > BP_MAX_ROOM_SIZE)
to_chat(creator, "<span class='warning'>The room you're in is too big. It is [turfs.len >= BP_MAX_ROOM_SIZE *2 ? "more than 100" : ((turfs.len / BP_MAX_ROOM_SIZE)-1)*100]% larger than allowed.</span>")
to_chat(creator, span_warning("The room you're in is too big. It is [turfs.len >= BP_MAX_ROOM_SIZE *2 ? "more than 100" : ((turfs.len / BP_MAX_ROOM_SIZE)-1)*100]% larger than allowed."))
return
var/list/areas = list("New Area" = /area)
for(var/i in 1 to turfs.len)
Expand All @@ -71,7 +71,7 @@ GLOBAL_LIST_INIT(typecache_powerfailure_safe_areas, typecacheof(list(/area/engin
area_choice = areas[area_choice]

if(!area_choice)
to_chat(creator, "<span class='warning'>No choice selected. The area remains undefined.</span>")
to_chat(creator, span_warning("No choice selected. The area remains undefined."))
return
var/area/newA
var/area/oldA = get_area(get_turf(creator))
Expand All @@ -80,7 +80,7 @@ GLOBAL_LIST_INIT(typecache_powerfailure_safe_areas, typecacheof(list(/area/engin
if(!str || !length(str)) //cancel
return
if(length(str) > 50)
to_chat(creator, "<span class='warning'>The given name is too long. The area remains undefined.</span>")
to_chat(creator, span_warning("The given name is too long. The area remains undefined."))
return
newA = new area_choice
newA.setup(str)
Expand All @@ -102,7 +102,7 @@ GLOBAL_LIST_INIT(typecache_powerfailure_safe_areas, typecacheof(list(/area/engin
var/obj/machinery/door/firedoor/FD = door
FD.CalculateAffectingAreas()

to_chat(creator, "<span class='notice'>You have created a new area, named [newA.name]. It is now weather proof, and constructing an APC will allow it to be powered.</span>")
to_chat(creator, span_notice("You have created a new area, named [newA.name]. It is now weather proof, and constructing an APC will allow it to be powered."))
return TRUE

#undef BP_MAX_ROOM_SIZE
10 changes: 5 additions & 5 deletions code/__HELPERS/game.dm
Original file line number Diff line number Diff line change
Expand Up @@ -440,22 +440,22 @@
window_flash(M.client)
switch(ignore_category ? askuser(M,Question,"Please answer in [DisplayTimeText(poll_time)]!","Yes","No","Never for this round", StealFocus=0, Timeout=poll_time) : askuser(M,Question,"Please answer in [DisplayTimeText(poll_time)]!","Yes","No", StealFocus=0, Timeout=poll_time))
if(1)
to_chat(M, "<span class='notice'>Choice registered: Yes.</span>")
to_chat(M, span_notice("Choice registered: Yes."))
if(time_passed + poll_time <= world.time)
to_chat(M, "<span class='danger'>Sorry, you answered too late to be considered!</span>")
to_chat(M, span_danger("Sorry, you answered too late to be considered!"))
SEND_SOUND(M, 'sound/machines/buzz-sigh.ogg')
candidates -= M
else
candidates += M
if(2)
to_chat(M, "<span class='danger'>Choice registered: No.</span>")
to_chat(M, span_danger("Choice registered: No."))
candidates -= M
if(3)
var/list/L = GLOB.poll_ignore[ignore_category]
if(!L)
GLOB.poll_ignore[ignore_category] = list()
GLOB.poll_ignore[ignore_category] += M.ckey
to_chat(M, "<span class='danger'>Choice registered: Never for this round.</span>")
to_chat(M, span_danger("Choice registered: Never for this round."))
candidates -= M
else
candidates -= M
Expand Down Expand Up @@ -669,7 +669,7 @@
var/area/A = get_area(character)
if(character.mind.role_alt_title)
rank = character.mind.role_alt_title
deadchat_broadcast(" has arrived at the station at <span class='name'>[A.name]</span>.", "<span class='game'><span class='name'>[character.real_name]</span> ([rank])", follow_target = character, message_type=DEADCHAT_ARRIVALRATTLE)
deadchat_broadcast(" has arrived at the station at [span_name("[A.name]")].", "<span class='game'>[span_name("[character.real_name]")] ([rank])", follow_target = character, message_type=DEADCHAT_ARRIVALRATTLE)
if((!GLOB.announcement_systems.len) || (!character.mind))
return
if((character.mind.assigned_role == "Cyborg") || (character.mind.assigned_role == character.mind.special_role))
Expand Down
4 changes: 2 additions & 2 deletions code/__HELPERS/mobs.dm
Original file line number Diff line number Diff line change
Expand Up @@ -458,7 +458,7 @@ GLOBAL_LIST_EMPTY(species_list)
// Displays a message in deadchat, sent by source. Source is not linkified, message is, to avoid stuff like character names to be linkified.
// Automatically gives the class deadsay to the whole message (message + source)
/proc/deadchat_broadcast(message, source=null, mob/follow_target=null, turf/turf_target=null, speaker_key=null, message_type=DEADCHAT_REGULAR)
message = "<span class='deadsay'>[source]<span class='linkify'>[message]</span></span>"
message = span_deadsay("[source][span_linkify("[message]")]")
for(var/mob/M in GLOB.player_list)
var/datum/preferences/prefs
if(M.client && M.client.prefs)
Expand Down Expand Up @@ -555,4 +555,4 @@ GLOBAL_LIST_EMPTY(species_list)

/// Gets the client of the mob, allowing for mocking of the client.
/// You only need to use this if you know you're going to be mocking clients somewhere else.
#define GET_CLIENT(mob) (##mob.client || ##mob.mock_client)
#define GET_CLIENT(mob) (##mob.client || ##mob.mock_client)
2 changes: 1 addition & 1 deletion code/__HELPERS/priority_announce.dm
Original file line number Diff line number Diff line change
Expand Up @@ -34,7 +34,7 @@
if(SSstation.announcer.custom_alert_message && !has_important_message)
announcement += SSstation.announcer.custom_alert_message
else
announcement += "<br><span class='alert'>[sanitize ? html_encode(text) : text]</span><br>"
announcement += "<br>[span_alert("[sanitize ? html_encode(text) : text]")]<br>"
announcement += "<br>"

var/s = sound(sound)
Expand Down
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