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Infiltration game mode #12270
Infiltration game mode #12270
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Should make it so they'll green text if the target ghosts/suicides only on the shuttle, otherwise they get a new target. That way they can avoid searching for someone who might have cyroed, or some assistant that killed himself roundstart. |
Tbh it might be better to just leave this in to get these types of people banned |
JamieD1
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Minor things,
Shouldnt stop a test merge.
Will do a proper look later.
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I made it so killing the AI will abort a hijack in process, or un-hijack it if it is hijacked. So yes, you can kill then revive a hijacked AI to return it back to normal. |
… into mission-shitpossible
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Might be nice to have them as a ghost visible antag to make it easier for observers to follow along, as similar antags that are easily discovered by ghosts (nukies, clock cultists, abductors) are. |
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Please fix the merge conflicts |
…nto mission-shitpossible
fixed
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infiltrator ship is a cooler pirate cutter |
🆑 Absolucy
rscadd: Added the Infiltration game mode!
rscadd: In Infiltration, there's a team of Syndicate infiltrators who will attempt to infiltrate Space Station 13.
rscadd: The infiltrators can have various objectives, ranging from simple traitor objectives, to kidnapping someone important, hijacking the AI unit, or stealing power!
/:cl:
Infiltrator-specific objectives:
Infiltrators will always have 1 or 2 of these.
Base/shuttle:

Notes