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6 changes: 6 additions & 0 deletions code/__DEFINES/components.dm
Original file line number Diff line number Diff line change
Expand Up @@ -406,6 +406,12 @@
///From base of datum/controller/subsystem/Initialize: (start_timeofday)
#define COMSIG_SUBSYSTEM_POST_INITIALIZE "subsystem_post_initialize"

///Called when the ticker enters the pre-game phase
#define COMSIG_TICKER_ENTER_PREGAME "comsig_ticker_enter_pregame"

///Called when the ticker sets up the game for start
#define COMSIG_TICKER_ENTER_SETTING_UP "comsig_ticker_enter_setting_up"

/// called by datum/cinematic/play() : (datum/cinematic/new_cinematic)
#define COMSIG_GLOB_PLAY_CINEMATIC "!play_cinematic"
#define COMPONENT_GLOB_BLOCK_CINEMATIC (1<<0)
3 changes: 3 additions & 0 deletions code/__DEFINES/layers.dm
Original file line number Diff line number Diff line change
Expand Up @@ -143,3 +143,6 @@
#define SPLASHSCREEN_LAYER 23
#define SPLASHSCREEN_PLANE 23
#define SPLASHSCREEN_RENDER_TARGET "SPLASHSCREEN_PLANE"

#define LOBBY_BACKGROUND_LAYER 3
#define LOBBY_BUTTON_LAYER 4
1 change: 0 additions & 1 deletion code/__DEFINES/mobs.dm
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,6 @@
//Ready states at roundstart for mob/dead/new_player
#define PLAYER_NOT_READY 0
#define PLAYER_READY_TO_PLAY 1
#define PLAYER_READY_TO_OBSERVE 2

//Game mode list indexes
#define CURRENT_LIVING_PLAYERS "living_players_list"
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