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10 changes: 0 additions & 10 deletions code/modules/research/designs/weapon_designs.dm
Original file line number Diff line number Diff line change
Expand Up @@ -184,16 +184,6 @@
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY

/datum/design/beamrifle
name = "Beam Marksman Rifle"
desc = "A powerful long ranged anti-material rifle that fires charged particle beams to obliterate targets."
id = "beamrifle"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 10000, /datum/material/glass = 5000, /datum/material/diamond = 5000, /datum/material/uranium = 8000, /datum/material/silver = 4500, /datum/material/gold = 5000)
build_path = /obj/item/gun/energy/beam_rifle
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_ARMORY

/datum/design/decloner
name = "Decloner"
desc = "Your opponent will bubble into a messy pile of goop."
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13 changes: 2 additions & 11 deletions code/modules/research/techweb/all_nodes.dm
Original file line number Diff line number Diff line change
Expand Up @@ -727,15 +727,6 @@
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500)
export_price = 5000

/datum/techweb_node/adv_beam_weapons
id = "adv_beam_weapons"
display_name = "Advanced Beam Weaponry"
description = "Various advanced beam weapons"
prereq_ids = list("beam_weapons")
design_ids = list("beamrifle")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500)
export_price = 5000

/datum/techweb_node/explosive_weapons
id = "explosive_weapons"
display_name = "Explosive & Pyrotechnical Weaponry"
Expand Down Expand Up @@ -898,9 +889,9 @@
id = "mech_laser_heavy"
display_name = "Exosuit Weapon (CH-LC \"Solaris\" Laser Cannon)"
description = "An advanced piece of mech weaponry"
prereq_ids = list("adv_beam_weapons")
prereq_ids = list("beam_weapons")
design_ids = list("mech_laser_heavy")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500)
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 7500)
export_price = 5000

/datum/techweb_node/mech_xray
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