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Mjolnier's throw gets countered by anti-magic #13263
Mjolnier's throw gets countered by anti-magic #13263
Conversation
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So it takes 1 guy with a bible you can't see and you lose 2 spell points? |
don't throw your hammer at the guy who is anti magic dum dum |
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this sounds pretty lame instead, why not just implement a cooldown window for ranged stuns and if it impacts an antimagic person it procs the cooldown while also reflecting the hammer. or maybe instead if it hits an antimagic person it reflects the hammer back into the wizard and smacks them instead. edit: also, you can counter lich + recall mjolnir strat by just deepfrying the hammer after the lich dies |
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These are all cool ideas, up to HC to tell @Chubbygummibear what to do with it |
Ok, from these 5 people, tell me who jumped the library counter and printed a bible? |
Why the fuck is bible antimagic for non-chaplains |
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After you said this I tried to do the hammer reflect using boomerang code since i wanted something that already had a "returning" functionality, but it failed and the hammer did not rethrow back, and then I thought that was weird so i spawned in a boomerang to see it in action only to find it doesn't work itself, so that's cool. I'll try to figure it out if HC doesn't like my proposal, but as it stands I still like hammersplosion |
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Shouldn't make you lose the hammer, that part is stupid |
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How about if it hits an anti magic person the hammer lands on the ground unpickup-able and has a cooldown of around 30/60 seconds? So it sucks but its not a waste of points |
2022-02-12_21-17-48.mp4Thots? i just realized there's league noises in the background lmao |
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a 30 second pullout time is stupid, you might as well lose the hammer because if your hammer gets stuck while you're in the halls that shit is never going to be pulled out in 30 seconds without some assistant walking up to you and pushing you. I def do not think he meant by cooldown time of 30/60 seconds that you would have to stand still the entire duration. 10 or 15 seconds seems much more reasonable. |
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Original PR was ultra cringe, but the pullout of 5 - 10 seconds embed in ground is good. However, I never really found the mjolnir recall lich stuff that problematic. Also, we should be back summon guns, thank you. |
…not the yoinky sploinky
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Why not literally just have it do no damage |
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so what if you dont throw it and just whack them? |
Anyone can have anti magic. There's no real way to tell if someone has something in their pockets. Your logic is flawed because it assumes that they'll always be plainly visible. Even if you're saying to just not throw it at someone that looks like a chaplain there is nothing preventing the chaplain from looking like a regular crew member. |
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Also @Chubbygummibear stop making it behave like in the movies and using movies to justify it since this is supposed to be ss13 and a slight reference vs being a 1:1 copy |
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besides, that lady was like, a god or something, and she crushed the hammer in her hands rather than it being demolished from hitting her. The chaplains just some bloodthirsty preacher with a holy artifact that can repel dark magics. |
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the exploding hammer from Thor was the initial inspiration for what to do with the hammer, but don't worry, we've moved away from the hammer exploding entirely. Even though i still like it and think it's cool 😔 |
Could make a wizard suplexing the hammer break it. Obviously this would mainly be wizard vs wizard |
Would that be possible considering the hammer doesn't move in the same fashion the rod does? i would maybe do if the throw connects with a wizard, but that seems along the same level of unfair as the hammersplosion because it wouldn't even require antimagic, just to exist as a wizzie and get hit. I think I might just commit to the hammer sinking to the ground and becoming a statue since it accomplishes the nerfs of how safe throwing it is while having recall ready. Now you have to take a moment to check your targets, and if you still throw it about without regard, you'll lose it temporarily and break the recall. If you have any requirements you'd like to see for what i have now just let me know 👌 |
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I feel like you are missing the obvious solution here is to just make the hammer be catchable by people with anti-magic |
UnIronically a good idea |
Thoughts on this? ^ |
sorry for not replying sooner, i really wasn't sure if that was a prompt for a response or just a comment. I have a few issues with catching it as the anti magic effect. Namely, that i don't find just being able to catch it to be interesting or wacky. my basis for an anti magic effect that i like is the disintegrate backfire that blows the caster's arm off if you touch someone with anti magic. that's cool, impressive, and wacky. i feel like magic is best captured as an element when the results are wild and weird. additionally to this, changing the effect to catching doesn't disrupt the throw recall combo that i was initially setting out to try and nerf. i was looking for a way to wipe the recall mark from mjolnir at the same time by way of manipulating the hammer as part of the backfire effect, and i'm not sure if i could wipe that mark without deleting the hammer and putting it into the catcher's hands. also speaking of hands, i'm not too sure how catching works, but it's my understanding that you need to have throw intent on with an open hand to catch, which means your other hand would have to be holding your anti magic item unless you somehow had the wizard hardsuit, or a tinfoil hat. this sounds like you would have to have anti magic in one hand, and the other empty with throw intent on to actually catch the hammer, effectively meaning both hands are taken and you cannot do anything otherwise like shooting back, or holding a weapon. with the recent pr pointing out that holy anti magic from the bible doesn't work in most regular magic cases, that means the number of anti magic sources without catches is pretty slim. you either have the chaplain ready to combat the wizard with his null rod, or you wait 10 minutes for botany to produce holy melons. |
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fuck sorry jamie i should have reworded the changelog before you merged it so people don't get the wrong idea about what's happening. is that still fixable? |


Document the changes in your pull request
And by "countered", i mean it
explodesturns into a statue on the floor that then has to be picked up again by the wizard or crewI've definitely encountered the wizard Mjolnier + lich + recall combo or whatever it is that gives the wizard the ability to respawn and keep pulling mjolnier back from wherever they threw it to, and public chat was malding over it yesterday as well so that feels like enough justification to use my time making this.
Whacking people with it while two-handing it is unchanged, you still smack and get your free egregiously long stun window as a reward for putting yourself in some danger by getting close to others.
But if you try to play it safe by spam throwing it, and it connects with someone who has anti magic...




Mjolnir becomes a passable statue that needs to be interacted with to get it back. takes 30 seconds of standing still for crew to get it back, and 15 seconds for wizards or magically aligned beings
Wiki Documentation
Chaplain mains eatingMjolnir throw is countered by anti-magic
Changelog
Edit the changelog below to reflect the changes made by this PR, even if the changes are minor - required for every PR.
If you add a name after the ':cl', that name will be used in the changelog. Leave it empty to use your GitHub name.
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rscadd: Throwing Mjolnier into someone with anti-magic causes the hammer to go inert and fall to the ground as a monument that can then be picked up again by someone who pulls hard enough to unearth it
/:cl: