Skip to content
This repository was archived by the owner on May 22, 2025. It is now read-only.
5 changes: 3 additions & 2 deletions code/datums/martial/cqc.dm
Original file line number Diff line number Diff line change
Expand Up @@ -26,7 +26,7 @@
name = "CQC"
id = MARTIALART_CQC
help_verb = /mob/living/carbon/human/proc/CQC_help
block_chance = 75
block_chance = 90 //Don't get into melee with someone specifically trained for melee and prepared for your attacks
nonlethal = TRUE //all attacks deal solely stamina damage or knock out before dealing lethal amounts of damage
///whether the art checks for being inside the kitchen for use
var/just_a_cook = FALSE
Expand Down Expand Up @@ -318,6 +318,7 @@
I.forceMove(get_turf(attacker))
attacker.Paralyze(20)
attacker.Knockdown(60)
user.adjustStaminaLoss(10) //Can't block forever. Really, if this becomes a problem you're already screwed.

/**
* CQC help proc
Expand All @@ -342,4 +343,4 @@
to_chat(usr, "[span_notice("Pressure")]: Disarm Grab. Disables the targetted limb or a random limb if the head or chest are targetted, as well as forcing the target to drop anything they are holding.")
to_chat(usr, "[span_notice("Consecutive CQC")]: Harm Harm Harm Harm Harm. Offensive move, deals bonus stamina damage and knocking down on the last hit.")

to_chat(usr, "<b><i>In addition, by having your throw mode on when being attacked, you enter an active defense mode where you have a chance to counter attacks done to you.</i></b>")
to_chat(usr, "<b><i>In addition, by having your throw mode on when being attacked, you enter an active defense mode where you have a chance to counter attacks done to you. Beware, counter-attacks are tiring and you won't be able to defend yourself forever!</i></b>")