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Clockwork rebalance #13806
Clockwork rebalance #13806
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Finaly |
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dudes re-balancing the entire game |
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I don’t think we changed the amount of superheated walls when we made it a circle, so I think that part is fine (maybe even too low still) |
Yeah I was wondering why it was so low, makes sense. I think the major issue with superheated walls is that it requires an eminence and most people never activate the beacon so I want to make it auto activate |
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Better make clockwork armor have minor laser resistance and make the ark have major explosion resistance |
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would rather add reflectors ala blob |
blob buff? 😳 |
Yes |
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Judicial visor is already really good for being practically free. It's a combat initiator to slowdown and disarm someone or if you want to get away from them. Only good change is more superheated walls. |
code/modules/antagonists/clockcult/clock_items/integration_cog.dm
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| L.visible_message(span_warning("Strange energy flows into [L]'s [I.name]!"), \ | ||
| span_userdanger("Your [I.name] shields you from [src]!")) | ||
| continue | ||
| L.Paralyze(15) //knocks down briefly when exploding |
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This is already mostly fine, don't see any need to change it. The stun isn't very long but it can be chained into other stuff
Co-authored-by: Theos <theubernyan@gmail.com>
code/modules/antagonists/clockcult/clock_items/judicial_visor.dm
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coggers |
Document the changes in your pull request
Clockwork cult have a low win rate and I believe this is due to the fact that stargazers are gone so power is usually low because there is no alternative, which means less defenses and less marauders. I also believe the visor is somewhat of a noob trap because it does not really do that much overall, too easy to avoid and even if you don't avoid it, it only does 20 damage and 1.5 second stun. I also increased the superheated wall limit to help counter hulks and mechs who usually crush cults under feet, but this might be because the cult has an eminence so I am thinking about making it auto activate.
I might also add a way to convert the new AI system
Wiki Documentation
Integration cogs now give double the power
Changelog
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tweak: 10 more superheated walls for clockcult
tweak: Integration cogs give double the power
/:cl: