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@Simplehorror
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@Simplehorror Simplehorror commented Apr 20, 2022

Document the changes in your pull request

Clockwork cult have a low win rate and I believe this is due to the fact that stargazers are gone so power is usually low because there is no alternative, which means less defenses and less marauders. I also believe the visor is somewhat of a noob trap because it does not really do that much overall, too easy to avoid and even if you don't avoid it, it only does 20 damage and 1.5 second stun. I also increased the superheated wall limit to help counter hulks and mechs who usually crush cults under feet, but this might be because the cult has an eminence so I am thinking about making it auto activate.

I might also add a way to convert the new AI system

Wiki Documentation

Integration cogs now give double the power

Changelog

🆑
tweak: 10 more superheated walls for clockcult
tweak: Integration cogs give double the power
/:cl:

@Yogbot-13 Yogbot-13 added the Tweak This PR contains changes to the game. label Apr 20, 2022
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ghost commented Apr 20, 2022

Finaly

@bruhlookatthisdood
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dudes re-balancing the entire game

@Bibby0110
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I don’t think we changed the amount of superheated walls when we made it a circle, so I think that part is fine (maybe even too low still)

@Simplehorror
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I don’t think we changed the amount of superheated walls when we made it a circle, so I think that part is fine (maybe even too low still)

Yeah I was wondering why it was so low, makes sense. I think the major issue with superheated walls is that it requires an eminence and most people never activate the beacon so I want to make it auto activate

@ghost
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ghost commented Apr 20, 2022

Better make clockwork armor have minor laser resistance and make the ark have major explosion resistance

@Simplehorror
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would rather add reflectors ala blob

@bruhlookatthisdood
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would rather add reflectors ala blob

blob buff? 😳

@ghost
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ghost commented Apr 20, 2022

would rather add reflectors ala blob

Yes

@Marmio64
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Judicial visor is already really good for being practically free. It's a combat initiator to slowdown and disarm someone or if you want to get away from them. Only good change is more superheated walls.

L.visible_message(span_warning("Strange energy flows into [L]'s [I.name]!"), \
span_userdanger("Your [I.name] shields you from [src]!"))
continue
L.Paralyze(15) //knocks down briefly when exploding
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This is already mostly fine, don't see any need to change it. The stun isn't very long but it can be chained into other stuff

@JamieD1 JamieD1 merged commit afdfe3c into yogstation13:master Apr 24, 2022
Yogbot-13 added a commit that referenced this pull request Apr 24, 2022
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coggers

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7 participants