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3 changes: 3 additions & 0 deletions code/game/machinery/_machinery.dm
Original file line number Diff line number Diff line change
Expand Up @@ -476,6 +476,9 @@ Class Procs:
break
for(var/obj/item/B in W.contents)
if(istype(B, P) && istype(A, P))
//won't replace beakers if they have reagents in them to prevent funny explosions
if(istype(B,/obj/item/reagent_containers) && !isemptylist(B.reagents?.reagent_list))
continue
// If it's a corrupt or rigged cell, attempting to send it through Bluespace could have unforeseen consequences.
if(istype(B, /obj/item/stock_parts/cell) && W.works_from_distance)
var/obj/item/stock_parts/cell/checked_cell = B
Expand Down