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Bloodsucker fixes + balance + new clan + ports some stuff #13918
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Can you also make that when you suck blood as a bloodsucker there will be a progress bar like normal vampires have, because it is confusing, and hard to understand are you sucking blood or not |
it gives the prog bar when you are starting the suck, after that you're always draining blood, vampire does it in waves |
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As a VtM fan I am always excited for Bloodsucker improvements and additions. |
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Also what effect's do heretic influences give to bloodsuckers? |
new item to activate the structure |
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You can suck blood from an xenomorph and get blood out of it |
skill issue |
Upload.from.GitHub.for.iOS.MOV |
fixes the issue of the heartbeat @Sniblet
runtimes stopped frenzy from applying the burn effect ( i didn't even know about it cause it doesn't say it anywhre lol) + masquerade runtimes + gangrel runtimes which fucked everything and coffin runtimes (coffins have had 0 armor for some time)
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btw heres this tatax #14002 |
JamieD1
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People throwing a fit
it's solved (should be) |
intentional, blood is blood |
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| /obj/item/muscle/big | ||
| name = "big muscle piece" | ||
| desc = "I'm pretty sure it's owner needed this to live." |
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its*
| if(IS_BLOODSUCKER(user) && bloodsuckerdatum.my_clan == CLAN_TZIMISCE) | ||
| . += span_cult("By looking at it you comprehend that it would yield [size] points for ritual usage.") | ||
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| /obj/item/muscle/attackby(obj/item/I, mob/user, params) // handles muscle crafting |
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single letter var
| races += TRIPLECHEST_MONSTER | ||
| var/list/options = list() | ||
| options = races | ||
| var/answer = input(user, "We have the chance to mutate our Vassal, how should we mutilate their corpse? This will cost us blood.", "What do we do with our Vassal?") in options |
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tgui_input
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throwing
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| var/answer = input(user, "We have the chance to mutate our Vassal, how should we mutilate their corpse? This will cost us blood.", "What do we do with our Vassal?") in options |

fulpstation/fulpstation#588
fulpstation/fulpstation#529
fulpstation/fulpstation#617
fulpstation/fulpstation#626
Document the changes in your pull request
New bloodsucker stuff + trying to fix some thing that the community complained about.
NEW
Clan Lasombra: Interaction with a new Resting Place structure to spend ranks in order to be able to ascend normal abilities to a higher level and gain some attributes, they can also see heretic influences and harvest things from them. Fav. Vassal gets shadowwalk and minor glare.
Shadow Abilities: Upgraded versions of normal abilities limited to the previous clan.
Possessed armor trap for Lasombra Bloodsuckers that trigger when passerbys get too close and personal.
Gangrel Clan when entering frenzy goes wolf mode, which depending on your current powers gives you certain powers, always have feast so you can have a way of getting out of frenzy. Some unexpected things can happen when leaving frenzy though...
Clan Tzimisce: Midround with different interactions with a vassal rack with the ability to dice corpses to obtain muscles to fuel powerful creations.
TWEAKED
Gangrel Clan can now stack transforms if you can't level up to the next level, making it so you don't waste 100 blood and get refunded about 3/4 and 1/4 on level 1 and 2 respectively, giving you minor buffs if you are transformed.
Tweaked how werewolf form acted to fit the new style i'm trying to give the Gangrel Clan since it was previously kind of lackluster
Bloodsuckers now enter frenzy at a higher blood level to encourage blood drinking.
Night cycle changed from 10 mins -> 15 mins and Day 1 min -> 45 secs (Day might be changed back but i'm not sure) due to having too much back and in, also reducing rank gain to encourage usage of the blood altar. (Which had it's construction price reduced).
Bloodsuckers should now be immune to brute when in torpor, might need some testing.
Tweaked feed objective's amount as that was made before i made 2/3 objectives per sucker.
Powers now also show cooldowns.
Most bloodsucker mobs health reduced severely.
FIXES
Should fix most bugs related to objectives, also tries to resolve some of the monsterhunter objectives issues and makes them respect quiet round.
Wiki Documentation
New clan (x2) + gangrel changes + probably want to apply structures there
Changelog
🆑 JohnFulpWillard, SmoSmoSmoSmok, Tatax
rscadd: Two new bloodsucker clans (Lasombra & Tzimisce), Gangrel Clan's wolf form actual implementation
bugfix: Maybe possibly fixed some bloodsucker bugs
tweak: Gangrel Clan now has a refund system if you transform on the same blood level, also Day and Night Cycle's time and frenzy rebalances
imageadd: New sprite for powers and traps!
spellcheck: fixed the forck
/:cl: