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TG-ify our DNA code #14067
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Chubbygummibear
wants to merge
47
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yogstation13:master
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Chubbygummibear:dna-blocks-but-like-good
Closed
TG-ify our DNA code #14067
Chubbygummibear
wants to merge
47
commits into
yogstation13:master
from
Chubbygummibear:dna-blocks-but-like-good
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cl ass clean up debug messages last one probably
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This reverts commit 574b0e8.
This reverts commit 979eddb.
…ummibear/Yogstation-TG into dna-blocks-but-like-good
…/Chubbygummibear/Yogstation-TG into dna-blocks-but-like-good" This reverts commit 1756ff2, reversing changes made to 05f88be.
Contributor
|
Sorry will need to wait until we have time to test this without breaking everyone's preferences, probably this weekend. |
Contributor
He said 2 weeks ago |
Contributor
Author
gonna revisit this soon by trying to implement what nmajask told me about using the update preferences to update people's save files with the pr. probably gonna merge this into my own master to make sure it's up to date and still working so i'll make a new pr for this when i get to that |
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This PR affects administrators
Feature
This adds new content to the game
On hold - HD
Should not be merged without HD Approval
Tweak
This PR contains changes to the game.
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Document the changes in your pull request
More specifically ports
What does this actually do?
well if i did everything perfectly right, 90% of players won't notice anything changed. xeno traits such as lizard frills, pod hair, and moth wings are all stored in a separate chunk of dna that everyone has, meaning they can be edited through genetics as well as dna injectors working on the same species instead of only working for and on humans.
Did you spend a week porting tg's dna code just to buff genetics?
yeah
Wiki Documentation
I'm unsure how much the wiki covers about dna, but maybe a blurb about DNA storing mutant features now, and genetics being able to alter these
Changelog
🆑 @Y0SH1M4S73R, @Ghommie, Chubbygummibear
rscadd: The DNA console can now edit the nonhuman features of its occupants, as well as allowing injectors to apply those features. Look for the "Features" tab in the DNA console.
rscadd: everyone has a whole new dna block called unique_features that holds things like mutant color and alien bits settings. unique features can be altered and copied onto other people through genetics. this only works on people of the same species
wip: this is probably going to need a lot of ongoing work
tweak: hexcolors are handled differently
experimental: Whole lotta DNA and color code reworking
/:cl: