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Gives the level 7 biohazard some teeth #14070
Gives the level 7 biohazard some teeth #14070
Conversation
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GBS seems too deadly to add. |
Yeah I was thinking that because it didn't have a lot of tells and the cure is pretty hard to make, but the spreading sucks. I might make a GBS derivative that performs the same just a bit slower and easier to cure. |
You under estimate the stupidity of our players. They'll run around and manage to spread even the most solitary of virus |
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yeah uh contact spread is apocalyptically powerful for any disease do not leave that in for one that permakills people |
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Thats way too strong, way too much teeth. |
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the advanced viruses this would add are all cancer and stupid and don't show up in normal gameplay for a reason |
Name which ones need removing please. |
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You have added deadly viruses to the "non advanced" section, you sure thats what you meant to do. |
Yeah, advanced viruses are usually a crapshoot because randomising symptoms tends to give you garbage. I wanted simple viruses to be the actually hard ones |
I echo what theos said, these are not that prevalent for a reason.. I mean I guess we could try it. |
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Going to close this, myself and theos agree its not a good idea to make more round ending viruses more prevelant. |
The level 7 biohazard event kinda sucks. Whenever it happens nobody really notices except for that one guy who got the carrier infection but never gave it to anyone because the stats suck and it's only transmissible by blood. I added some simple diseases that actually have impacts on the round as well as making the random advanced disease more powerful. Simple diseases are more likely to roll as well.
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tweak: Buffed the level 7 biohazard
/:cl: