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Previously infils could get a minor win just for completing a single one of their objectives despite having like 4 or 5, which is a little stupid. Now, it is quite harder to get a win.

OLD CONDITIONS-
Major win: Complete all objectives, fail none
Semi-major win: Complete more objectives than failed.
Minor win: Complete at least one objective
Loss: Fail all objectives

NEW CONDITIONS-
Major win: Complete all objectives, fail none.
Semi-major win (Rebranded into being a real minor victory): Complete all but one objective.
Minor win (Rebranded into being a Neutral Victory): No longer considered a 'win', but rather that neither side won. To get this, complete at least one objective.
Loss: Fail all objectives

in addition the flavor text for a "minor win"/neutral victory has changed, the syndicate commander no longer congratulates you but rather sounds a bit disappointed. They are still happy for a semi-major win and ecstatic for a major win though.

Changelog

🆑
tweak: Infiltrator win conditions are stricter, they can also end in a Stalemate if they didn't do very good.
/:cl:

infil win conditions are more strict
@Yogbot-13 Yogbot-13 added the Tweak This PR contains changes to the game. label Jun 11, 2022
@JamieD1 JamieD1 merged commit b40e6c3 into yogstation13:master Jun 14, 2022
Yogbot-13 added a commit that referenced this pull request Jun 14, 2022
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