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28 changes: 14 additions & 14 deletions code/modules/projectiles/projectile/reusable/arrow.dm
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,7 @@
flag = MELEE
icon_state = "arrow"
ammo_type = /obj/item/ammo_casing/caseless/arrow
var/embed_chance = 0.5
var/embed_chance = 0.4
var/break_chance = 10
var/fauna_damage_bonus = 20

Expand Down Expand Up @@ -40,7 +40,7 @@
name = "Ashen arrow"
desc = "Fire Hardened arrow."
damage = 25
embed_chance = 0.3
embed_chance = 0.25
break_chance = 0
ammo_type = /obj/item/ammo_casing/caseless/arrow/ash

Expand All @@ -49,7 +49,7 @@
desc = "An arrow made from bone, wood, and sinew."
damage = 30
armour_penetration = 20
embed_chance = 0.4
embed_chance = 0.33
break_chance = 0
ammo_type = /obj/item/ammo_casing/caseless/arrow/bone_tipped

Expand All @@ -68,16 +68,16 @@
damage = 25
fauna_damage_bonus = 40
armour_penetration = 35
embed_chance = 0.5
embed_chance = 0.4
break_chance = 0
ammo_type = /obj/item/ammo_casing/caseless/arrow/chitin

/obj/item/projectile/bullet/reusable/arrow/bamboo //Very brittle, very fragile, but very potent at splintering into targets assuming it isn't broken on impact
name = "Bamboo arrow"
desc = "An arrow made from bamboo."
damage = 10
embed_chance = 0.7
break_chance = 67
embed_chance = 0.5
break_chance = 50
ammo_type = /obj/item/ammo_casing/caseless/arrow/bamboo

/obj/item/projectile/bullet/reusable/arrow/bronze //Inferior metal. Slightly better than ashen
Expand All @@ -93,16 +93,16 @@
name = "Glass arrow"
desc = "Glass tipped arrow"
damage = 15
embed_chance = 0.5
break_chance = 33
embed_chance = 0.3
break_chance = 25
ammo_type = /obj/item/ammo_casing/caseless/arrow/glass

/obj/item/projectile/bullet/reusable/arrow/glass/plasma //Immensely capable of puncturing through materials; plasma is a robust material, more capable of slicing through protection
name = "Plasma Glass arrow"
desc = "Plasma Glass tipped arrow"
damage = 15
armour_penetration = 50
embed_chance = 0.5
damage = 18
armour_penetration = 60
embed_chance = 0.4
break_chance = 0
ammo_type = /obj/item/ammo_casing/caseless/arrow/glass/plasma

Expand Down Expand Up @@ -139,7 +139,7 @@
. = ..()
if(iscarbon(target))
var/mob/living/carbon/M = target
M.apply_damage(10, BURN)
M.apply_damage(8, BURN)
M.adjust_fire_stacks(1)
M.IgniteMob()

Expand All @@ -148,7 +148,7 @@
icon_state = "arrow_energy"
damage = 25
damage_type = BURN
var/embed_chance = 0.5
var/embed_chance = 0.4
var/obj/item/embed_type = /obj/item/ammo_casing/caseless/arrow/energy

/obj/item/projectile/energy/arrow/on_hit(atom/target, blocked = FALSE)
Expand All @@ -163,7 +163,7 @@
name = "disabler bolt"
icon_state = "arrow_disable"
light_color = LIGHT_COLOR_BLUE
damage = 20
damage = 40
damage_type = STAMINA
embed_type = /obj/item/ammo_casing/caseless/arrow/energy/disabler

Expand Down