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Adds infiltrators to dynamic #14846
Adds infiltrators to dynamic #14846
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Bibby0110
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Fix your title
Don't remove the gamemode from rotation if you believe it should be in dynamic
Don't add it as an event
Why? Inflitrators aren't good as a gamemode heroes, but it could be okay if infiltrators would be secondary antagonists, and because of this i turned them here from a gamemode to a dynamic ruleset/event. |
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Gamerdk, why do you think it shouldn't be an event? |
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my only gripe with this is if someone steals the infils objectives and now they have to try to find it out of x amount of people |
This can happend to... almost any other antagonist, so I don't think that it is an issue |
well generally theres only very little overlap in objectives unless your running dynamic |
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Add it to dynamic but dont disable it as a gamemode. |
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Okay |
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Enabled infiltrators in config |
Document the changes in your pull request
It is a strange and not cool gamemode, where:
So i remove the infiltration gamemode from rotation, but instead enable infiltration event and add infiltration as a dynamic ruleset(roundstart and midround). Now infiltrators are side antagonists instead of being main gamemode heroes.
Changelog
🆑 SuperSlayer
rscadd: Added infiltrators as a roundstart dynamic ruleset
rscadd: Added infiltrators as a midround dynamic ruleset
tweak: Enabled infiltrator event
rscdel: Infiltrators gamemode is removed from rotation
/:cl: