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adds the Improvised Cryptographic Sequencer #15141
adds the Improvised Cryptographic Sequencer #15141
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whaaat the fuck |
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The tc cost for improvised weapons may need to be raised at this rate |
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Check the warning text for consistency. Generally we omit "the" because the game automagically slaps it on if it's an improper noun (read: doesn't start with a capital). Also if you changed the fail text to something more interesting than "you failed!" such as "[src] sparks and fails to affect [A]" or something that'd be cool beans. |
| /datum/crafting_recipe/makeshiftemag | ||
| name = "Improvised Emag" | ||
| reqs = list(/obj/item/stock_parts/subspace/amplifier = 1, | ||
| /obj/item/card/id = 1, |
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| /obj/item/card/id = 1, | |
| /obj/item/card/id = 1, |
yeah i just didnt know what to put for fail text, gimme a second |
KillerOrcaCora
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Gonna modfiey sprite
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I hate to be the negative one, but miners and scientists can get around recharging it pretty easily. |
Literally every job with access to a techfab (so anyone with a real job in a department) can just take sheets of uranium out of the silo. For 70% of the jobs recharging that emag will be trivial, not just miners and scientists. |
KillerOrcaCora
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Bless us, oh Lord, and these thy gifts, which we are about to receive from thy bounty, through Christ, our Lord. Amen.
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Balance Council Say Yes |


Blood brothers need a bit of help still, they're certainly better, but they're still not exactly good. This will hopefully help with that a little.
The improvised emag works differently from the normal emag, it can be crafted with syndicate crafting (aka traitors and blood brothers) instead of being instant like the normal emag, it takes between 5 and 10 seconds to use, has a 40% chance to fail, and a 5% chance to succeed but light you on fire. It also has only five uses that must be manually recharged. Failing to succeed will still charge you a use of the emag. You can recharge it by hitting it with uranium sheets. To build it, you need a subspace amplifier, an ID card, firelock electronics, and ten cablecoil.
This cannot emag supply consoles. Blood brothers with null crates would be very bad.
Spriting
thank you Orca very cool

Wiki Documentation
The improvised emag works differently from the normal emag, it can be crafted with syndicate crafting (aka traitors and blood brothers) instead of being instant like the normal emag, it takes between 5 and 10 seconds to use, has a 40% chance to fail, and a 5% chance to succeed but light you on fire. It also has only five uses that must be manually recharged. Failing to succeed will still charge you a use of the emag. You can recharge it by hitting it with uranium sheets. To build it, you need a subspace amplifier, an ID card, firelock electronics, and ten cablecoil.
This cannot emag supply consoles. Blood brothers with null crates would be very bad.
Changelog
🆑 TheRyeGuyWhoWillNowDie, OrcaCora
rscadd: improvised cryptographic sequencer
imageadd: improvised cryptographic sequencer sprites by OrcaCora
/:cl: